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{"id":3017670,"date":"2012-08-07T16:49:00","date_gmt":"2012-08-07T14:49:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/death_rally\/3017670"},"modified":"2024-07-18T09:51:27","modified_gmt":"2024-07-18T07:51:27","slug":"death_rally","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/death_rally\/3017670","title":{"rendered":"Death Rally (Rennspiel) – Death Rally"},"content":{"rendered":"
\u00dcberholen oder in die Luft sprengen?<\/strong>
[GUI_PLAYER(ID=94507,width=400,text=Der Launch-Trailer der PC-Version gibt einen Einblick in die rabiaten Rennen.,align=left)]Der Name Death Rally ist keine \u00dcbertreibung: Wenn ich mich geschickt anstelle, habe ich noch vor der Ziellinie das komplette Fahrerfeld in Schutt und Asche gelegt. Wenn kein Gegner mehr da ist, kann schlie\u00dflich niemand vor mir \u00fcber die Ziellinie fahren: Sieg durch Zerst\u00f6rung der Konkurrenz! All zu oft gelingt das Kunstst\u00fcck zwar nicht, aber auch in normalen Rennen erreicht nur ein Teil der Startaufstellung die Ziellinie.
\u00c4hnlich wie im ersten Death Rally oder im guten alten Super Cars 2 f\u00fcr Amiga sieht man die Stra\u00dfenschlacht aus der Luft, so dass die bewaffneten Vehikel wie Spielzeugautos wirken. Die Steuerung ist simpel gestrickt, wirkt zun\u00e4chst aber ungewohnt. Ich gebe nicht mit den L- und R-Triggern Gas – stattdessen f\u00e4hrt mein Wagen immer in die Richtung, welche ich mit dem Stick vorgebe. Eine alternative Konfiguration gibt es nicht; nur Tastatur-Benutzer d\u00fcrfen das Layout umbelegen. Wer m\u00f6chte, kann die feste Perspektive auf eine Verfolger-Sicht umstellen: Als die Kamera fest hinter meinem Wagen schwebte und jede Drehung mitmachte, konnte ich die Kurven etwas besser einsch\u00e4tzen.