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{"id":3017457,"date":"2004-10-27T09:31:36","date_gmt":"2004-10-27T07:31:36","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/nba_live_2005\/3017457"},"modified":"2024-07-17T14:36:34","modified_gmt":"2024-07-17T12:36:34","slug":"nba_live_2005","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/nba_live_2005\/3017457","title":{"rendered":"NBA Live 2005 (Sport) – NBA Live 2005"},"content":{"rendered":"EA macht Hausaufgaben<\/strong>
Im virtuellen Basketball herrscht ein \u00e4hnlicher Zweikampf wie im Fu\u00dfball: Hier Pro Evolution Soccer 4, da FIFA Football 2005; hier ESPN NBA 2K5, da NBA Live 2005. Und EA hat in beiden Disziplinen trotz
<\/p>
<\/figure><\/td><\/tr>
Dank offizieller Lizenz k\u00f6nnt ihr auf alle aktuellen Teams und Spieler zur\u00fcckgreifen, um die Playoffs, eine Liga oder eine ganze Karriere zu spielen. (PC)<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>all seiner Lizenzen das traditionelle Problem, ein weniger realistisches und weniger befriedigendes Sporterlebnis zu entfachen als die Konkurrenten von Konami und Sega. Nur gibt es unter dem Korb einen Unterschied: EA hat in Sachen Spieltiefe kr\u00e4ftig aufgeholt und ist jetzt ganz nah dran an ESPN; viel n\u00e4her als FIFA an PES.
Schon NBA Live 2004 deutete mit der guten Doppeldeckung, den schwierigeren P\u00e4ssen, den nat\u00fcrlichen Blocks, den realistisch abgef\u00e4lschten B\u00e4llen und der sinnvollen Button-Zweiteilung von Schuss und Dunk eindeutig in eine Richtung: Simulation. Zwar kann man auch dieses Jahr \u00fcber Dutzende Regler oder den Punkt “Arcade” alles nach Wunsch so anpassen, dass der Ball ohne st\u00f6rende Pfiffe leichter Richtung Korb flutscht, aber die Simulation samt aller Regeln bietet das komplettere NBA-Erlebnis.
R\u00e4dchen drehen f\u00fcr mehr Realismus<\/strong>
Was hat sich also in diesem Bereich getan? Zwar gibt es auf den ersten Blick kaum optische oder spielerische \u00c4nderungen gegen\u00fcber dem Vorjahr, aber die wenigen, die man auf den zweiten Blick entdeckt, sind Gold wert: Da w\u00e4ren zum einen die Fastbreaks, die jetzt trotz einiger pomadiger Staus intuitiver ausgef\u00fchrt werden k\u00f6nnen. Zwar vermisst man immer noch fl\u00fcssige P\u00e4sse \u00e0 la ESPN NBA
<\/p>
<\/figure><\/td><\/tr>
Klasse Grafik, klasse Kulisse – der NBA-Funke springt sofort \u00fcber. (PC)<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>2K4 in den Lauf, ohne dass\u00a0der Angespielte erst stoppen\u00a0muss, aber der Aufbau ist jetzt dynamischer. Erstens stehen sich die eigenen Leute nicht mehr so oft wie Prellb\u00f6cke im Weg, zweitens kann der vorderste Spieler selbst \u00fcber den ganzen Court hinweg gezielt angespielt werden, um mit einem Dunk abzuschlie\u00dfen. Am besten macht ihr euch selbst ein Bild vom Spielfluss: 4P|Stream<\/strong>: Dallas vs. Kings<\/a> (Laufzeit: 6:45 Min.).