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{"id":3015557,"date":"2019-07-01T13:27:00","date_gmt":"2019-07-01T11:27:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/super_mario_maker_2\/3015557"},"modified":"2024-07-17T14:30:06","modified_gmt":"2024-07-17T12:30:06","slug":"super_mario_maker_2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/super_mario_maker_2\/3015557","title":{"rendered":"Super Mario Maker 2 (Logik & Kreativit\u00e4t) – Der ultimative H\u00fcpfbaukasten?"},"content":{"rendered":"
Auch ohne Stylus unheimlich intuitiv<\/strong>
Punkt, Punkt, Gumba, Strich \u2013 fertig ist das Level nicht. Viel mehr braucht es aber nicht, um eine komplette kleine Stage im putzigen Mario-Design zu basteln. Diese Regel gilt zum Gl\u00fcck auch im zweiten Teil von Super Mario Maker. Sogar ohne Stylus (der \u00fcbrigens in der Download-Edition f\u00fcr Vorbesteller beilag) l\u00e4sst es sich hier so herrlich einfach und intuitiv basteln wie sonst nirgendwo! Da alles auf dem K\u00e4stchenpapier aus handlichen Bl\u00f6cken besteht, trifft man sogar mit Wurstfingern meist die passende Kachel auf dem Schirm. Und sollte man mal daneben langen, ist auch das kein Malheur: Binnen Sekunden hat man alles Unerw\u00fcnschte genau so leicht wieder gel\u00f6scht oder r\u00fcckg\u00e4ngig gemacht. Ein paar mal auf Hund oder Radiergummi tippen und ein paar \u201eWiff-waff\u201c sp\u00e4ter ist wieder alles beim Alten.
Kurz gesagt: Die Nutzerf\u00fchrung mit dem Touchscreen ist ein Traum: Hier eine lange Plattform aus Steinbl\u00f6cken auf den Schirm malen, dort ein paar Koopas – oder auch einen fetten Feuer spuckenden Katzen-Bowser-Boss, genannt \u201eMeowser\u201c. Daneben kommen einige versteckte Kisten mit Yoshi-Eiern, M\u00fcnzen und Feuerblumen sowie ein paar Greifer, mit deren Hilfe sich Mario schwungvoll in Richtung Anh\u00f6he schaukelt. Dort platziert man noch eine Achterbahnschiene bis zum Ziel – mit darauf fahrender wackliger Wippe \u2013 und fertig ist der Level im Rohbau.