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{"id":3014385,"date":"2019-05-16T11:33:00","date_gmt":"2019-05-16T09:33:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/total_war_three_kingdoms\/3014385"},"modified":"2024-07-17T14:24:46","modified_gmt":"2024-07-17T12:24:46","slug":"total_war_three_kingdoms","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/total_war_three_kingdoms\/3014385","title":{"rendered":"Total War: Three Kingdoms (Taktik & Strategie) – Gro\u00dfer \u00c4rger im alten China"},"content":{"rendered":"
Der Kaiser ist tot, lang lebe der Kaiser!\u00a0<\/div>\n
<\/div>\n
China befindet sich in Aufruhr. Um 200 nach Christus tobt am Gelben Fluss eine brutale Auseinandersetzung zwischen den drei Teilreichen der Wu, Wei und Chu, die nach dem blutigen Ende der Han-Dynastie erneut vor einer \u00c4ra des Konfliktes stehen. Warlords greifen nach der Macht, lokale F\u00fcrsten versuchen ihren Anspruch auf den Kaiaserthron mit dem Sieg auf dem Schlachtfeld zu untermauern und im Aufstand der gelben Turbane erheben sich Bauern und Arbeiter gegen ihre Herren.\u00a0<\/div>\n
<\/div>\n
Diese so genannte \u201eZeit der drei Reiche\u201c ist die ber\u00fchmteste Periode der chinesischen Antike. Und die romantisierte Rezeption dieses gro\u00dfen Konfliktes, der erst 280 n.Chr. mit der Gr\u00fcndung der Jin-Dynastie endete, ist ein sprudelnder Quell von Heldensagen und epischer Schlachtgeschichten, bei der vor allem die mit scheinbar \u00fcbermenschlichen Kr\u00e4ften gesegneten Heerf\u00fchrer im Mittelpunkt der Erz\u00e4hlungen stehen. Total War: Three Kingdoms ist dabei nicht das erste Videospiel, das sich mit dieser Zeit besch\u00e4ftigt: Auch die Musou-Action der Dynasty-Warriors-Reihe inszeniert dort Massen-Kloppereien mit historischen Helden und Anf\u00fchrer wie Liu Bei oder Cao Cao.\u00a0<\/div>\n
<\/div>\n
The Creative Assembly hat sich bei der Gestaltung des aktuellen Total War an genau dieser Romantisierung jener \u00c4ra orientiert und r\u00fcckt die Verkl\u00e4rung mit dem neuen Romance-Modus in den Fokus. Standen bei den bisherigen historischen Ablegern vor allem die Nationen und Fraktionen im Vordergrund, sind es in China nun die Anf\u00fchrer, die, \u00e4hnlich wie bei den Fantasy-Schlachten der Warhammer-Reihe, als starke Einzelk\u00e4mpfer portr\u00e4tiert werden. Die Helden f\u00fchren zudem keine komplette Armee, sondern nur noch ein sechs Formationen starkes Gefolge in die Schlacht, dessen Einheiten von ihrem Heerf\u00fchrer abh\u00e4ngen \u2013 so k\u00f6nnen nur bestimmte Anf\u00fchrer z.B. Kavallerie, Speertr\u00e4ger oder Bogensch\u00fctzen-Formationen ausheben. F\u00fcr Armeen mit schlagkr\u00e4ftiger Schere-Stein-Papier-Aufstellung m\u00fcssen so bis zu drei unterschiedliche Helden zusammen mit ihrem Gefolge ins Gefecht ziehen.\u00a0<\/div>\n
<\/div>\n
Die kulturelle Barriere\u00a0<\/div>\n
<\/div>\n
Am Spielprinzip der Reihe \u00e4ndert sich aber auch in China wenig. Typisch Total War zieht man mit seinen Armeen \u00fcber eine gigantische Weltkarte, errichtet in seinen Siedlungen Geb\u00e4ude, verbessert Einrichtungen, hebt Armeen aus und managt Familie, Fraktion, Diplomatie und den neuen Spionage-Bildschirm, der die nervigen Agenten fr\u00fchere Teile ad\u00e4quat ersetzt. Schlachten werden im typischen 3D-Ablauf geschlagen, in dem man die Kontrolle \u00fcber tausende Krieger \u00fcbernimmt, die in gro\u00dfen Formationen aufeinandertreffen. So weit, so wie immer, auch wenn im alten China die Heerf\u00fchrer mit komplexeren F\u00e4higkeitenb\u00e4umen, umfangreicheren Ausr\u00fcstungs-Slots und frischen Beziehungsgeflechten, die ihre Laune und damit ihre Effizienz beeinflussen, st\u00e4rker im Fokus der Mechanik stehen.\u00a0 \u00a0 \u00a0 \u00a0<\/div>\n
<\/div>\n
Doch das eigentliche Problem entsteht f\u00fcr mich bei Total War: Three Kingdoms schon deutlich fr\u00fcher. Durch meine stark westlich gepr\u00e4gte historische Bildung, welche die kulturellen und zivilisatorischen Errungenschaften in Fernost gerne gro\u00dfz\u00fcgig ausspart, ist die Zeit der drei K\u00f6nigreiche f\u00fcr mich ein schwarzes Wissens-Loch. Liu Bei, Cao Cao, L\u00fc Bu? Wei, Wu, Chu? Youbeiping, Youzhou, Liaoxi? Die ungewohnte Phonetik der chinesischen Namen, das bestenfalls rudiment\u00e4re Wissen \u00fcber die Topographie des gigantischen Kaiserreiches um 200 und stilistisch viel zu \u00e4hnliche Charakter-Portr\u00e4ts und Fraktions-Flaggen f\u00fchrten in den ersten zehn Stunden zu einer anhaltenden Verwirrung.\u00a0<\/div>\n
<\/div>\n
Dazu kommt gerade in der Anzeige der Diplomatie-Ereignisse eine f\u00fcrchterlich un\u00fcbersichtliche Darstellung. Wer hat mir da grade den Krieg erkl\u00e4rt? War ich mit diesem Reich nicht gerade noch verb\u00fcndet? Und wer zur H\u00f6lle ist dieser Typ?\u00a0 W\u00e4re nicht alleine schon die Orientierung auf der riesigen Karte eine Herausforderung, f\u00fchrt die fehlende visuelle Unterscheidbarkeit der Fraktionen zu einem Wust aus Missverst\u00e4ndnissen. Es ist vor allem das etwas ungl\u00fcckliche Artdesign, dass mich stolpern l\u00e4sst. Wenn sich die Anf\u00fchrer zweier Fraktionen nur durch einen Umlaut unterscheiden, dann sollte es doch mehr als nur ein anderer Bart im Portr\u00e4t sein, der eine Unterscheidung zwischen Freund und Feind zul\u00e4sst.<\/div>\n
Der Kaiser ist tot, lang lebe der Kaiser!\u00a0<\/strong>
China befindet sich in Aufruhr. Um 200 nach Christus tobt am Gelben Fluss eine brutale Auseinandersetzung zwischen den drei Teilreichen der Wu, Wei und Chu, die nach dem blutigen Ende der Han-Dynastie erneut vor einer \u00c4ra des Konfliktes stehen. Warlords greifen nach der Macht, lokale F\u00fcrsten versuchen ihren Anspruch auf den Kaiaserthron mit dem Sieg auf dem Schlachtfeld zu untermauern und im Aufstand der gelben Turbane erheben sich Bauern und Arbeiter gegen ihre Herren.\u00a0 <\/p>
Diese so genannte \u201eZeit der drei Reiche\u201c ist die ber\u00fchmteste Periode der chinesischen Antike. Und die romantisierte Rezeption dieses gro\u00dfen Konfliktes, der erst 280 n.Chr. mit der Gr\u00fcndung der Jin-Dynastie endete, ist ein sprudelnder Quell von Heldensagen und epischer Schlachtgeschichten, bei der vor allem die mit scheinbar \u00fcbermenschlichen Kr\u00e4ften gesegneten Heerf\u00fchrer im Mittelpunkt der Erz\u00e4hlungen stehen. Total War: Three Kingdoms ist dabei nicht das erste Videospiel, das sich mit dieser Zeit besch\u00e4ftigt: Auch die Musou-Action der Dynasty-Warriors-Reihe inszeniert dort Massen-Kloppereien mit historischen Helden und Anf\u00fchrer wie Liu Bei oder Cao Cao. <\/p>