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{"id":3012702,"date":"2018-09-05T16:13:00","date_gmt":"2018-09-05T14:13:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/firewall_zero_hour\/3012702"},"modified":"2024-07-17T14:18:20","modified_gmt":"2024-07-17T12:18:20","slug":"firewall_zero_hour","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/firewall_zero_hour\/3012702","title":{"rendered":"Firewall Zero Hour (Shooter) – Die Zukunft der Taktik-Shooter?"},"content":{"rendered":"
Taktische Squad-Gefechte<\/div>\n
\u201eFlashbang!\u201c – \u201eR\u00fccke vor!\u201c \u2013 Es blitzt und Sch\u00fcsse peitschen durch den engen Hotelflur. Ein Feind sackt in der Ecke zusammen, w\u00e4hrend mein Squad langsam in Richtung des Laptops vorr\u00fcckt. Einer gibt Deckung an der T\u00fcr: \u201eAchtet auf Minen!\u201c\u00a0<\/div>\n
\u00a0<\/div>\n
Dann ger\u00e4t pl\u00f6tzlich die rechte Flanke unter Beschuss. Unter heftigem Feuer ziehen wir uns in das Hotelzimmer zur\u00fcck, in dem unser Missionsziel auf dem Schreibtisch wartet.\u00a0 \u201eHack eingeleitet, noch 10 Sekunden\u201c\u00a0 \u00a0Im Kreuzfeuer bricht ein vorgest\u00fcrmter Feind getroffen im T\u00fcrrahmen zusammen. \u201eGute Arbeit Jungs\u201c, schallt es durch den Chat. Mission erf\u00fcllt!\u00a0<\/div>\n
\u00a0<\/div>\n
Firewall: Zero Hour ist im Kern ein klassischer Taktik-Shooter im Stil von Counter-Strike: Global Offensive oder Rainbow Six: Siege. Zwei Viererteams k\u00e4mpfen um den Laptop mit wertvollen Datens\u00e4tzen. Die Angreifer m\u00fcssen zun\u00e4chst einen Firewall-Zugangspunkt erreichen, um die Position des Ziels zu enttarnen; die Verteidiger m\u00fcssen alles tun, damit der Hack bis zum Ablauf der viermin\u00fctigen Rundenzeit verhindert werden kann. Stirbt ein Contractor, kann er nicht wieder einsteigen, sondern sein Team nur noch in festgelegten Kameraperspektiven \u00fcber die Position der Feinde aufkl\u00e4ren. So weit, so bekannt.<\/div>\n
Taktische Squad-Gefechte
<\/strong><\/div>\n
\u201eFlashbang!\u201c – \u201eR\u00fccke vor!\u201c \u2013 Es blitzt und Sch\u00fcsse peitschen durch den engen Hotelflur. Ein Feind sackt in der Ecke zusammen, w\u00e4hrend mein Squad langsam in Richtung des Laptops vorr\u00fcckt. Einer gibt Deckung an der T\u00fcr: \u201eAchtet auf Minen!\u201c\u00a0<\/div>\n
\u00a0<\/div>\n
Dann ger\u00e4t pl\u00f6tzlich die rechte Flanke unter Beschuss. Unter heftigem Feuer ziehen wir uns in das Hotelzimmer zur\u00fcck, in dem unser Missionsziel auf dem Schreibtisch wartet.\u00a0 \u201eHack eingeleitet, noch 10 Sekunden\u201c\u00a0 \u00a0Im Kreuzfeuer bricht ein vorgest\u00fcrmter Feind getroffen im T\u00fcrrahmen zusammen. \u201eGute Arbeit Jungs\u201c, schallt es durch den Chat. Mission erf\u00fcllt!\u00a0<\/div>\n
\u00a0<\/div>\n
Firewall Zero Hour ist im Kern ein klassischer Taktik-Shooter im Stil von Counter-Strike: Global Offensive oder Rainbow Six Siege. Zwei Viererteams k\u00e4mpfen um den Laptop mit wertvollen Datens\u00e4tzen. Die Angreifer m\u00fcssen zun\u00e4chst einen Firewall-Zugangspunkt erreichen, um die Position des Ziels zu enttarnen; die Verteidiger m\u00fcssen alles tun, damit der Hack bis zum Ablauf der viermin\u00fctigen Rundenzeit verhindert werden kann. Stirbt ein Contractor, kann er nicht wieder einsteigen, sondern sein Team nur noch in festgelegten Kameraperspektiven \u00fcber die Position der Feinde aufkl\u00e4ren. So weit, so bekannt.