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{"id":3012597,"date":"2019-02-08T16:11:00","date_gmt":"2019-02-08T15:11:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/god_eater_3\/3012597"},"modified":"2024-07-17T14:18:08","modified_gmt":"2024-07-17T12:18:08","slug":"god_eater_3","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/god_eater_3\/3012597","title":{"rendered":"God Eater 3 (Rollenspiel) – Post-apokalyptische Monsterjagd"},"content":{"rendered":"Willkommen in der H\u00f6lle<\/strong>

God Eater 3 entf\u00fchrt wie seine Vorg\u00e4nger in eine d\u00fcstere Zukunft, in der Aragami genannte Lebensformen die Menschheit an den Rand der Ausrottung gedr\u00e4ngt haben. Konventionelle Waffen sind gegen die aus Orakelzellen bestehenden Monster machtlos. Nur mit denselben Zellen zum Leben erweckte Waffen, sogenannte God Arcs, haben Aussicht auf Erfolg.\n
\"[GUI_STATICIMAGE(setid=85338,id=92582108)]\"<\/figure>\n
Schweres Schicksal: Die meisten God Eater werden wie Gefangene gehalten. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDoch f\u00fcr deren F\u00fchrung sind nur die wenigsten geeignet, so dass vielversprechende Kandidaten oft schon im Kindesalter zwangsverpflichtet und in grausame Ausbildungslager gesteckt werden, in denen der Mensch hinter dem God Arc kaum noch z\u00e4hlt.

Die j\u00fcngste Generation dieser God Eater genannten S\u00f6ldner muss sogar besonders anpassungsf\u00e4hig sein, um in den immer lebensfeindlicheren \u00d6dlanden jenseits der Stadtmauern bestehen zu k\u00f6nnen. Auch als Spieler schl\u00fcpft man in die Rolle eines solchen Elitek\u00e4mpfers, dessen einziger Lebensinhalt es ist, die letzten Zufluchtsorte der Menschen vor Aragami-Angriffen zu verteidigen. Doch dank einer au\u00dfergew\u00f6hnlichen Begabung ist man letztendlich zu Gr\u00f6\u00dferem bestimmt.

Zun\u00e4chst legt man per Editor aber erst einmal Name, Geschlecht, Aussehen und Stimme seines Alter Egos fest. Letztere kommt allerdings nur bei Kampfausrufen zum Einsatz. Bei der in Spielgrafik erz\u00e4hlten und manchmal auch von kurzen Anime-Filmchen flankierten Handlung bleibt der Protagonist hingegen v\u00f6llig stumm.\n
\"[GUI_STATICIMAGE(setid=85338,id=92582114)]\"<\/figure>\n
Geschlecht, Name und Aussehen der Hauptfigur kann man per Charaktereditor selbst festlegen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAnsonsten kann man zwischen japanischem Originalton und englischer Synchronisation w\u00e4hlen, wobei die japanische Tonspur die bessere Lippensynchronit\u00e4t bietet. F\u00fcrs besseres Verst\u00e4ndnis gibt\u2019s in beiden F\u00e4llen deutsche Untertitel.

Zu den Waffen<\/strong>

Zwar sind die meisten Dialoge nicht sonderlich spannend, die wendungsreiche Rahmenhandlung legt sich aber immer wieder gekonnt um das Quest-basierte K\u00e4mpfen, Sammeln und Craften im Stil von Monster Hunter und Co. Gegen\u00fcber den Vorg\u00e4ngern gibt es neben frischen Charakteren, Schaupl\u00e4tzen und Gegnern auch neue Waffengattungen wie das Strahlengewehr und neue Kampffertigkeiten wie Sturzflug-Angriffe. Unterm Strich wirken die neuen God Eater trotz nach wie vor gigantischer Waffen noch agiler, die Gegner ebenso.Die Schaupl\u00e4tze sind kompakt, Interaktionsm\u00f6glichkeiten beschr\u00e4nken sich auf das Nutzen von Sammel- und Heilstellen. Da ist ein Monster Hunter World bereits deutlich weiter.\n
\n

Die Waffengattungen<\/p>

Nahkampfwaffen:
– Kurzschwerter
– Langschwerter
– Wuchtklingen
– Schubh\u00e4mmer
– Sturmspeere
– Wandlungssensen
– Bei\u00dfende Klingen (neu)
– Schwere Monde (neu)

Schusswaffen:
– Sturmgewehre
– Scharfsch\u00fctzengewehre
– Schrotflinten
– Strahlengewehre (neu)

Schilde:
– Rundschilde
– Schilde
– Turmschilde \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDie Verwandtschaft ist dennoch unverkennbar, wenn man als Team mit \u00fcberdimensionalen Klingen, Schilden und Gewehren in den Kampf zieht, Gegner studiert, besonders empfindliche K\u00f6rperstellen ins Visier nimmt, im richtigen Moment blockt oder ausweicht, angeschlagene Aragami verfolgt, Fallen stellt, Beute sammelt und sich gegenseitig bestm\u00f6glich unterst\u00fctzt.

Zudem l\u00e4sst sich ein individuelles Marschgep\u00e4ck mit bis zu zw\u00f6lf Hilfsmitteln schn\u00fcren sowie eine anpassbare Minimap nutzen. Neben Lebensenergie und Ausdauer gibt es auch eine Anzeige f\u00fcr gesammelte Orakelenergie, die man Gegnern mit Nahkampfangriffen wie Beutest\u00fccke entziehen und dann mit Schusswaffen entladen kann. So wird ein dynamischer Wechsel zwischen Nah- und Fernkampf forciert, der auch kooperative Einsatzm\u00f6glichkeiten wie das Heilen und St\u00e4rken von Teammitgliedern erlaubt. Dar\u00fcber hinaus gibt es den klassischen Rhythmus aus gut getimten Verschlingungsangriffen, die wiederum ein immer wieder verl\u00e4ngerbares Zeitfenster f\u00fcr verst\u00e4rkte Burst-Angriffe \u00f6ffnen.

Individuelle Ma\u00dfarbeit<\/strong>

Insgesamt gibt es in God Eater 3 acht verschiedene Waffengattungen f\u00fcr den Nahkampf, vier Gewehrarten und drei Schildklassen, die sich frei miteinander kombinieren und mit erbeuteten Monstermaterialien zu immer m\u00e4chtigeren Modellen auf- und umr\u00fcsten lassen. Favoriten lassen sich als Sets speichern.\n

\"[GUI_STATICIMAGE(setid=85338,id=92582123)]\"<\/figure>\n
Auf Fehlersuche: Auf einem Schie\u00dfstand kann man selbst kreierte Spezialmunition testen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nHinzu kommen verschiedene Munitionsarten sowie die M\u00f6glichkeit, eigene Geschosse mit unterschiedlichsten Eigenschaften zu kreieren und zu testen: Von Projektilen, die an Zielen haften bleiben, \u00fcber Kugeln, die um den Sch\u00fctzen kreisen, bis hin zu zielsuchenden Heilpatronen. Eine funktionale Zielaufschaltung gibt es daher nur f\u00fcr Nahkampfangriffe.

Ein Trainingsgel\u00e4nde f\u00fcr allgemeine Waffentests wie in Capcoms Konkurrenten gibt es zwar nicht, da sich einmal gemeisterte Quests jedoch beliebig oft wiederholen lassen, finden sich auch so genug M\u00f6glichkeiten seine Lieblingswaffen zu finden und mit allerlei Anpassungen zu experimentieren. Neben verschiedenen Modellen und Munitionsarten k\u00f6nnen auch einzelne Spezialangriffe verst\u00e4rkt, Trefferauswirkungen modifiziert und Partnereffekte justiert werden. Klassische Erfahrungspunkte gibt es keine.Oft schaltet der erfolgreiche Einsatz bestimmter Techniken irgendwann neue frei. Andere lassen sich wiederum von Online-Bekanntschaften lernen. Wer seine bis zu drei KI-Partner gegen Gef\u00e4hrten aus Fleisch und Blut tauschen m\u00f6chte, kann \u00fcbers Internet nicht nur klassische Zweier-, Dreier- oder Viererteams suchen und erstellen, sondern auch kooperative Kampfeins\u00e4tze mit bis zu acht Teilnehmern bestreiten.\n
\"[GUI_STATICIMAGE(setid=85338,id=92582122)]\"<\/figure>\n
In den kooperativen Mehrspielermodi gehen bis zu acht Spieler gemeinsam auf die Jagd. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nWer mit anderen Spielern Visitenkarten tauscht, kann deren Avatare sogar auf Offline-Missionen mitnehmen. Plattform\u00fcbergreifendes Spielen wird hingegen nicht unterst\u00fctzt.

Enger Zusammenhalt<\/strong>

Auch wenn man nur mit KI-Partnern unterwegs ist, wird Teamwork gro\u00df geschrieben. So kann man sich gezielt mit einem Teamkollegen verbinden, um beiderseits von Bonuseffekten zu profitieren. Zudem kann man sich gegenseitig st\u00e4rken, heilen und wiederbeleben. KI-Gef\u00e4hrten kann man sogar Befehle erteilen sowie ihre Eigenschaften bestimmen und verbessern. Wiederbelebungen sind allerdings begrenzt, Zeitlimits bei jedem Einsatz vorhanden, aber in der Regel gro\u00dfz\u00fcgig bemessen. Einen anpassbaren Schwierigkeitsgrad gibt es nicht.

Die facettenreich anpassbare Controller-Steuerung geht bis auf die etwas langwierige Befehls- und Item-Auswahl sowie ein paar unsch\u00f6ne \u00dcberschneidungen gut von der Hand.\n
\"[GUI_STATICIMAGE(setid=85338,id=92582113)]\"<\/figure>\n
Wenn Eins\u00e4tze \u00fcber mehrere Etappen gehen, wird zwischendurch in Camps gerastet. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAuf dem PC kann man alternativ auch mit Maus und Tastatur in die Schlacht ziehen, was beim Zielen mit Schusswaffen durchaus Vorteile hat, bei anderen Dingen wie der Men\u00fcf\u00fchrung aber auch nerven kann, da die nach wie vor prim\u00e4r auf Controller ausgelegt ist. Auch der oft sehr plakative Voyeurismus in den Zwischensequenzen h\u00e4tte nicht sein m\u00fcssen.

Technisch sticht God Eater 3 dabei weder auf Konsole, noch PC heraus. Die Texturen sind auf beiden Systemen wenig detailliert, die Effekte unspektakul\u00e4r. Nur bei Kantengl\u00e4ttung und Bildrate haben PC-Spieler je nach Ausstattung leicht nie Nase vorn. Der Umfang ist ordentlich. Die mitunter mehrstufigen Story-Missionen mit \u00dcbernachtungen unter freiem Himmel halten einen gut 30 Stunden auf Trab. Hinzu kommen optionale Nebenquests, spezielle Online-Eins\u00e4tze sowie die fast nie endende und unglaublich motivierende Hatz nach seltenen Materialien und immer besserer Ausr\u00fcstung.\n

Fazit<\/strong><\/h3>

Wer eine Sci-Fi-Alternative zu Monster Hunter sucht, sollte God Eater 3 eine Chance geben. Zwar kann es Namcos Herausforderer weder technisch, noch atmosph\u00e4risch mit Capcoms Platzhirsch aufnehmen, aber gut unterhalten werden Monsterj\u00e4ger auch hier. Die Hatz nach seltenen Materialien und immer besserer Ausr\u00fcstung motiviert und fordert. Die K\u00e4mpfe sind trotz \u00e4hnlich gro\u00dfer Waffen deutlich flotter, w\u00e4hrend forcierte Waffenwechsel sowie der facettenreiche Geschoss-Baukasten eigene Akzente setzen. In den kooperativen Online-Eins\u00e4tzen k\u00f6nnen sogar bis zu acht Spieler gleichzeitig auf die Pirsch gehen. Die Handhabung ist allerdings nicht immer optimal, die grafische Pr\u00e4sentation angestaubt, der stumme Protagonist ein unn\u00f6tiger Stimmungst\u00f6ter. Endzeit-affine J\u00e4ger und Sammler sollten sich davon aber nicht abschrecken lassen.<\/p><\/div><\/div>

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Flotte Endzeit-Alternative zu Monster Hunter und Co.<\/p><\/div><\/div>

PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Flotte Endzeit-Alternative zu Monster Hunter und Co.<\/p><\/div><\/div> <\/div> \t\t\t

\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Gar nicht.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt keine K\u00e4ufe.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
    • dynamische Gruppenk\u00e4mpfe<\/li>
    • motivierende Sammel- und Upgrade-Reize<\/li>
    • facettenreich editierbare Geschossarten<\/li>
    • kooperative Online-Jagden f\u00fcr bis zu acht Spieler<\/li><\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
      • stummer Protagonist<\/li>
      • angestaubte Grafik<\/li>
      • nicht immer optimale Steuerung<\/li><\/ul><\/div><\/div>

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: 49,99 Euro (PC) \/ 69,99 Euro (PS4)<\/li>
        • Getestete Version: PSN-Download \/ Steam<\/li>
        • Sprachen: Deutsche Texte, englische oder japanische Sprachausgabe<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Nein<\/li>
        • Multiplayer & Sonstiges: Kooperative Online-Modi f\u00fcr bis zu acht Spieler<\/li><\/ul><\/div>

          Vertrieb & Bezahlinhalte<\/h3>
          • Erh\u00e4ltlich \u00fcber: Steam (PC)<\/li>
          • Online-Aktivierung: Ja<\/li>
          • Online-Zwang: Nein<\/li>
          • Account-Bindung: Ja<\/li>
          • Sonstiges: Steam-Cloud und -Errungenschaften<\/li>
          • Verf\u00fcgbarkeit: Digital<\/li>
          • Hauptverf\u00fcgbarkeit: Digital,<\/li>
          • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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