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{"id":3011847,"date":"2017-06-23T09:05:00","date_gmt":"2017-06-23T07:05:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/get_even\/3011847"},"modified":"2024-07-17T14:14:35","modified_gmt":"2024-07-17T12:14:35","slug":"get_even","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/get_even\/3011847","title":{"rendered":"Get Even (Action) – Die etwas andere Therapie"},"content":{"rendered":"
Keine typische Schablone<\/strong>
Allerdings ist es gar nicht so leicht, dieses Spielerlebnis in Worte zu fassen. Denn die Entwickler folgen keiner der sonst so gerne verwendeten Schablonen, sondern vermengen Genres und Konzepte zu einem Gesamtwerk, das sicher zu den bisher au\u00dfergew\u00f6hnlichsten Erfahrungen in diesem Jahr geh\u00f6ren d\u00fcrfte. Es gibt Momente, in denen sich Get Even anf\u00fchlt wie ein Shooter, wenn man mit Pistolen, Gewehren oder der futuristischen Corner Gun sogar um Ecken herum seine Gegner ins Visier nimmt. Wer Konflikten lieber aus dem Weg gehen m\u00f6chte, entdeckt dagegen die Schleichkomponente, wenn man die Laufwege der Patrouillen einstudiert und alles versucht, sich nicht erwischen zu lassen. Gar nicht so einfach, denn hat man erst die Aufmerksamkeit einer Wache erregt, l\u00e4sst sich der Alarmzustand kaum noch durch anschlie\u00dfendes Verstecken wieder r\u00fcckg\u00e4ngig machen und man wird regelrecht dazu gezwungen, das Feuer zu erwidern und damit den Actionweg<\/p>\n