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{"id":3010244,"date":"2001-05-25T10:02:25","date_gmt":"2001-05-25T08:02:25","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/rainbow_six_rogue_spear\/3010244"},"modified":"2024-07-17T14:04:39","modified_gmt":"2024-07-17T12:04:39","slug":"rainbow_six_rogue_spear","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/rainbow_six_rogue_spear\/3010244","title":{"rendered":"Rainbow Six: Rogue Spear (Shooter) – Rainbow Six: Rogue Spear"},"content":{"rendered":"Da viele Regierungen mit dem internationalen Terrorismus hoffnungslos \u00fcberfordert sind, wendet man sich bei Red Storm<\/i> mal wieder an die PlayStation-Besitzer. Denn f\u00fcr diese bietet Rogue Spear<\/i> 18 weltweite Anti-Terror-Eins\u00e4tze, die man bequem vom heimischen Wohnzimmer aus in Angriff nehmen kann – drei PlayStation-exklusive Levels inklusive.<\/b>

Story<\/b>

Die Rolle des Weltenretters kennen Videospieler zu Gen\u00fcge. Doch w\u00e4hrend die digitale Menschheit normalerweise von au\u00dferirdischen Aggressoren, willenlosen Zombies oder ekligen Monsterkreationen bedroht wird, ist der Feind, dem Tom Clancys Rainbow-Six-Truppe gegen\u00fcbersteht, ein ganz anderer: Der internationale Terrorismus.

Gameplay<\/b>

Doch wie bereits der Vorg\u00e4nger, richtet sich auch Rogue Spear eher an Taktik- als an Action-Fans. Die Einsatz-Teams<\/b> wollen klug gew\u00e4hlt, passend ausger\u00fcstet und geschickt koordiniert werden. Wer auf unkomplizierten Ballerspa\u00df mit m\u00f6glichst hohem Body-Count steht, sollte sich also lieber anderweitig umschauen. Denn um dem virtuellen Terrorismus Einhalt zu gebieten, braucht es eher geduldige Scharfsch\u00fctzen und strategisch versierte Einsatzplaner.

Im Spielverlauf gilt es dann Geiseldramen zu beenden, Anschl\u00e4ge zu vereiteln, Bomben zu entsch\u00e4rfen, \u00dcberwachungskameras und Wanzen zu installieren, Geheimdaten zu sichern oder terroristische Drahtzieher zu stellen. Zwar sind viele der Missionsziele<\/b> nicht immer unblutig zu erreichen, offene Schusswechsel sind allerdings eher die Ausnahme. Doch bevor man in den Kampf zieht, m\u00fcssen erst einmal zahlreiche Vorbereitungen getroffen werden.

W\u00e4hrend im Zweispieler-Modus lediglich Schauplatz, Spielart und Waffenarsenal zu bestimmen sind, m\u00fcssen Solisten im Kampagnen-Modus<\/b> weitaus mehr Verantwortung tragen. Zudem ist man zu zweit ganz allein auf weiter Flur – zus\u00e4tzliche CPU-Gegner gibt es hier keine – daf\u00fcr allerdings vier abwechslungsreiche Spielvarianten: Neben dem obligatorischen Deathmatch sind n\u00e4mlich auch diverse Geiselsituationen m\u00f6glich, in denen die beiden Spieler unterschiedliche Rollen und Ziele haben.

Im Einzelspieler-Modus<\/b> geht es hingegen nach einem kurzen Einsatz-Briefing erst einmal an die Zusammenstellung eines geeigneten Teams. Aus insgesamt 30 Spezialisten darf man je nach Einsatz bis zu vier maximal vierk\u00f6pfige Teams auf den Plan rufen. Je nach Missionsziel rekrutiert man dabei Experten f\u00fcr Angriff, Sprengstoff, Elektronik, Aufkl\u00e4rung oder Scharfsch\u00fctzen, die neben individuellen Eigenschaften auch \u00fcber popul\u00e4re Nachnamen wie Beckenbauer, Maldini oder Haider verf\u00fcgen…

Ist die Einsatztruppe vollz\u00e4hlig, geht es an die Ausr\u00fcstung<\/b> der einzelnen Teammitglieder. Tarnanz\u00fcge, kugelsichere Westen, Schusswaffen, Granaten und Spezialger\u00e4t, wie Plastiksprengstoff, Herzschlag-Sensoren oder Dietrich-Sets gilt es \u00fcberlegt zu verteilen. Das Waffenarsenal reicht dabei von kleinkalibrigen Handfeuerwaffen \u00fcber automatische Schrotflinten und schallged\u00e4mpfte Maschinenpistolen bis hin zu Sturmgewehren und Blendgranaten.

Hat man seine Mannen ausger\u00fcstet, kommt der wohl entscheidende Teil der Vorbereitungen: Das Erstellen eines Schlachtplans<\/b>. Hierzu setzt man auf einer wahlweise zwei- oder dreidimensionalen Einsatzkarte Weg- und Aktionspunkte f\u00fcr die einzelnen Teams. Zwar l\u00e4sst sich im Einsatz jedes Team auch pers\u00f6nlich steuern, manchmal kommt man aber ohne entsprechend getimte CPU-Unterst\u00fctzung einfach nicht weiter.

Wem das anfangs alles zu viel ist, der kann auch auf eine vorgefertigte Team- und Ausr\u00fcstungswah<\/b>l f\u00fcr jede Mission zur\u00fcckgreifen und den Einsatzplan mehr oder weniger automatisch generieren lassen. Zudem l\u00e4sst sich ein Plan auch w\u00e4hrend des Einsatzes noch verwerfen oder an unerwartete Ereignisse anpassen. \u00dcber welches Team man selbst die Kontrolle \u00fcbernehmen will, bleibt ebenfalls freigestellt – selbst ein kurz entschlossener Wechsel des Teams ist jederzeit m\u00f6glich. Die KI<\/b> ist dabei in der Regel recht zuverl\u00e4ssig. Nur bei manchen Hindernissen kann es zu fatalen Aussetzern kommen, wenn befreite Geiseln oder CPU-gesteuerte Teammitglieder an irgendwelchen Polygon-Konstruktionen h\u00e4ngen bleiben. Die Terroristen<\/b> haben dadurch nat\u00fcrlich leichte Beute und der Spieler schleudert frustriert das Pad in die Ecke. W\u00e4hrend man \u00fcber ein “h\u00e4ngen gebliebenes” Teammitglied notfalls noch manuell die Kontrolle \u00fcbernehmen kann, bedeutet dieser Umstand bei einer Geisel oftmals das Scheitern der gesamten Mission ohne dass man als Spieler einen Fehler gemacht hat. Etwas seltsam ist auch die Kollisionsabfrage, die es erlaubt durch andere Personen einfach hindurchzulaufen.

Abgesehen von solchen, gl\u00fccklicherweise seltenen \u00c4rgernissen gibt es beim Gameplay jedoch nichts Nennenswertes zu beanstanden. Die frei konfigurierbare Steuerung<\/b> erfolgt wahlweise analog oder digital, die Wahl des Schwierigkeitsgrades bestimmt die Anzahl und St\u00e4rke der Gegner und eine zuschaltbare halbautomatische Zielerfassung erleichtert das Anvisieren ungemein. Zudem bewahren einen Infrarot- und W\u00e4rmekameras vor b\u00f6sen \u00dcberraschungen, w\u00e4hrend ein kleines Radar \u00fcber alle wichtigen Ziele in der n\u00e4heren Umgebung informiert. Doch auch mit allem HighTech-Schnickschnack ausger\u00fcstet ist der Kampf gegen die Terroristen kein Zuckerschlecken. Da einen der Schwierigkeitsgrad<\/b> selbst auf der einfachsten Stufe oft verzweifeln l\u00e4sst, sollte man auf jeden Fall eine Menge Geduld mitbringen, um alle Rogue-Spear-Eins\u00e4tze zu meistern.

Grafik\/Sound<\/b>

Wer sich vom Schwierigkeitsgrad dennoch nicht abschrecken l\u00e4sst, bekommt sp\u00e4testens bei der grafischen Pr\u00e4sentation<\/b> einen nicht unerheblichen D\u00e4mpfer. Optisch ist Rogue Spear n\u00e4mlich an Schlichtheit kaum mehr zu unterbieten. Trotz ansprechendem Level-Design tr\u00fcben Detail- und Farbarmut sowie Einheits-Texturen und Grafikfehler den Spielspa\u00df ma\u00dfgeblich. Da helfen auch bleibende Einschussl\u00f6cher, zersplitternde Fensterscheiben und unterschiedliche Witterungsverh\u00e4ltnisse nicht, um den durchwegs miesen grafischen Gesamteindruck anzuheben.

Soundtechnisch<\/b> gibt es da schon Erfreulicheres zu vermelden: Neben dem fast kinoreifen Soundtrack k\u00f6nnen auch Sound-FX und Sprachausgabe \u00fcberzeugen – letztere erklingt allerdings nur auf Englisch. Angesichts der nur d\u00fcrftig ins Deutsche \u00fcbersetzten Briefing-Texte ist das aber wohl auch besser so…

Pro:<\/u><\/b>

  • umfangreiche strategische Planungsphasen<\/li>
  • \u00fcppiges authentisches Waffenarsenal<\/li>
  • atmosph\u00e4rischer Soundtrack<\/li>
  • abwechslungsreiches Level-Design<\/li>
  • diverse Multiplayer-Modi<\/li>
  • exklusive PlayStation-Levels<\/li>

    Kontra:<\/u><\/b>

  • vorsintflutliche Grafik<\/li>
  • teils \u00fcberzogener Schwierigkeitsgrad<\/li>
  • peinliche KI-Fehler<\/li>
  • l\u00fcckenhafte Kollisionsabfrage<\/li>
  • d\u00fcrftig \u00fcbersetzte Texte<\/li>
  • Sprachausgabe nur auf Englisch<\/li>

    Vergleichbar mit:<\/u><\/b>

    Rainbow Six, Spec Ops, Hidden & Dangerous (DC & PC)<\/i>\n

    Fazit<\/strong><\/h3>Das an sich gehaltvolle Spielprinzip von Rogue Spear ger\u00e4t durch Spar-Optik und zum Teil \u00e4rgerliche KI-M\u00e4ngel ziemlich ins Abseits. Der relativ hoch angesetzte Schwierigkeitsgrad ist zwar fordernd, zu oft allerdings lediglich unn\u00f6tig frustrierend. Wer jedoch Spa\u00df an minuti\u00f6s geplanten Anti-Terror-Eins\u00e4tzen hat, \u00fcber strapazierf\u00e4hige Nerven verf\u00fcgt und bei der Grafik beide Augen zudr\u00fcckt, wird dennoch gut unterhalten. Dank unterschiedlicher Aufgabenstellungen h\u00e4lt auch der Zweispieler-Modus eine Zeit bei Laune, und wer Rainbow Six bereits mochte, wird auch von Rogue Spear nicht entt\u00e4uscht sein. Gerade technisch h\u00e4tten aber auch PlayStation-Besitzer eine weitaus bessere Umsetzung erwarten k\u00f6nnen.<\/div><\/div>

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
      <\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
        <\/ul><\/div><\/div>
        <\/div>","protected":false},"excerpt":{"rendered":"

        Da viele Regierungen mit dem internationalen Terrorismus hoffnungslos \u00fcberfordert sind, wendet man sich bei Red Storm<\/i> mal wieder an die PlayStation-Besitzer. Denn f\u00fcr diese bietet Rogue Spear<\/b> 18 weltweite Anti-Terror-Eins\u00e4tze, die man bequem vom heimischen Wohnzimmer aus in Angriff nehmen kann – drei PlayStation-exklusive Levels inklusive.<\/p>\n","protected":false},"author":545,"featured_media":3165832,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Rainbow Six: Rogue Spear - Test, Shooter, PlayStation","_yoast_wpseo_metadesc":"Da viele Regierungen mit dem internationalen Terrorismus hoffnungslos \u00fcberfordert sind, wendet man sich bei Red Storm mal wieder an die PlayStation-Besitzer. 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