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{"id":3009685,"date":"2002-04-04T16:44:49","date_gmt":"2002-04-04T14:44:49","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/fifa_world_cup_2002\/3009685"},"modified":"2024-07-17T14:02:15","modified_gmt":"2024-07-17T12:02:15","slug":"fifa_world_cup_2002","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/fifa_world_cup_2002\/3009685","title":{"rendered":"FIFA World Cup 2002 (Sport) – FIFA World Cup 2002"},"content":{"rendered":"Die WM 2002 ruft und EA sattelt bereits sein virtuelles Zugpferd: Mit FIFA World Cup 2002 soll der Funke der Fu\u00dfballbegeisterung auch auf heimische Monitore \u00fcberspringen – und das rund einen Monat vor dem Er\u00f6ffnungsspiel am 31. Mai. Die Frage bleibt, was sich gegen\u00fcber FIFA 2002 ver\u00e4ndert hat und ob sich der Kauf des offiziellen WM-Titels tats\u00e4chlich lohnt. Mehr dazu im Test!<\/b>

Offizielles WM-Spiel<\/b>

Mit FIFA World Cup 2002 pr\u00e4sentieren die EA-Entwickler das einzige offizielle Spiel<\/b> zur WM. Das hei\u00dft: Alle Mannschaften, Namen, Trikots, das Maskottchen sowie die japanischen und koreanischen Stadien entsprechen den Originalen. Wer sich bisher noch kein Bild von den fern\u00f6stlichen Fu\u00dfball-Tempeln machen konnte, kann mit diesem Spiel Stadionatmosph\u00e4re schnuppern und schon vorab einen Eindruck von der teilweise beeindruckenden Architektur gewinnen. Vier Teams k\u00e4mpfen in jeweils acht Gruppen um den Einzug ins Achtelfinale. Dass man neben den qualifizierten Teilnehmern auch auf ausgeschiedene Teams wie Tschechien, Norwegen oder die Schweiz zur\u00fcckgreifen kann, ist eine faire Dreingabe – nur die Niederlande sucht man vergebens; vielleicht klappt`s ja in FIFA 2006. Es gibt insgesamt drei Spielmodi:<\/b> Freundschaftsspiel, WM-Turnier und Multiplayer-Games \u00fcbers Internet oder LAN. Leider ist kein Trainingsmodus vorhanden.

Neu: Star-Rummel 2002<\/b>

Eine wesentliche Neuerung ist der Fokus auf prominente Kicker<\/b>. Die Stars der jeweiligen Mannschaft (Deutschland hat mit Deisler & Jancker gerade mal zwei; England z.B. gleich f\u00fcnf) sind mit einem Sternchen<\/b> gekennzeichnet und stehen im Mittelpunkt des Geschehens: Zum einen haben die Grafiker Spielern wie Beckham, Zidane oder Figo neue Texturen und Animationen spendiert. So werden neben den detaillierten Gesichtern, die im Vergleich zu FIFA 2002 weit weniger wachsig aussehen, auch individuelle Gesten und Bewegungen dargestellt, die Rivaldo & Co erst zum Leben erwecken. Zum anderen \u00fcberzeugen die Star-Kicker auch spielerisch mit deutlich besseren Sch\u00fcssen in Feuerballmanier, pr\u00e4zisen Kurzp\u00e4ssen und t\u00f6dlichen Flanken – wer die Zusatzf\u00e4higkeiten nicht mag, kann den Star-Rummel auch abschalten.

Simulation oder Arcade?<\/b>

Die WM-Version von FIFA 2002 n\u00e4hert sich zwar optisch immer mehr dem wahren Geschehen, aber spielerisch tendiert das Spiel jetzt wieder Richtung Arcade<\/b>. Spa\u00df am Spiel und beeindruckende Szenen stehen im Vordergrund: Wenn Stars zu Torsch\u00fcssen ansetzen, flammt der Ball pl\u00f6tzlich auf und hinterl\u00e4sst einen Schweif aus Qualm und Rauch, bevor er -vielleicht- im Netz versinkt. Nat\u00fcrlich werden solche Feuerb\u00e4lle<\/b> auch akustisch mit einem spektakul\u00e4ren Zischen unterlegt. Hintertor-Kameras wiederholen brenzlige Situationen noch mal hautnah und sch\u00f6n langsam. Die Sch\u00fcsse lassen sich mal wieder kr\u00e4ftig mit Effet versehen, was teilweise recht unrealistische Flugkurven erm\u00f6glicht – gerade bei kurzen Distanzen f\u00e4llt das ins Auge. Die Ballphysik l\u00e4sst insgesamt noch zu w\u00fcnschen \u00fcbrig und auf sp\u00e4tere FIFA-Teile hoffen. W\u00e4re EA in Sachen Arcade-Charakter konsequent gewesen, h\u00e4tte man evtl. sogar eine Herzschlag-Sequenz \u00e0 la NHL 2002 eingebaut, die Euren St\u00fcrmer mit erh\u00f6htem Puls und in Zeitlupe auf den Torwart schickt.

Leichter als FIFA 2002<\/b>

Einsteigerfreundlichkeit<\/b> stand scheinbar ganz oben auf der EA-Wunschliste: Zwar sorgt das immer noch gew\u00f6hnungsbed\u00fcrftige Pass-System (Tastendruck bestimmt Pass-L\u00e4nge) f\u00fcr Simulationscharakter. Aber im Gegensatz zu FIFA 2002 k\u00f6nnt Ihr zwischen drei Flanken- (automatisch, mit Hilfe, normal) und zwei Pass-Modi (normal, mit Hilfe) w\u00e4hlen – so kann man Frust beim Spielaufbau schon zu Beginn etwas eind\u00e4mmen. Wenn das nicht reicht, k\u00f6nnen auch gleich Spielgeschwindigkeit und Schwierigkeitsgrad (Anf\u00e4nger, Amateur, Profi, Weltklasse) runtergeschraubt werden. Im Anf\u00e4nger-Modus werden auch Einsteiger schnell zum Torerfolg kommen. Hier reicht es meist, einfach in den Strafraum zu spurten und abzuziehen.Trotzdem bleibt es bei dem recht z\u00e4hen Spielaufbau<\/b>, dem man erst mit viel \u00dcbung ansehnliche Kombinationen und Spielz\u00fcge abgewinnen kann.

Gameplay-Feintuning<\/b>

Kenner von FIFA 2002 m\u00fcssen sich in Sachen Gameplay oder Steuerung nicht besonders umgew\u00f6hnen; alles funktioniert wie gehabt, nur dass einige Feinheiten hinzugekommen sind. Die Kopfb\u00e4lle<\/b> lassen sich jetzt hinsichtlich Richtung und St\u00e4rke ebenso modifizieren wie Bodenp\u00e4sse. Und in Volleyschuss-Position<\/b> kann man sich jetzt einfach per Tastendruck bringen. Mit der gleichen Dribbling-Taste<\/b> l\u00e4sst sich der Ball jetzt beliebig oft hoch halten: vom Fu\u00df auf den Oberschenkel bis zur Schulter(!) – ein nettes Feature. Leider gab es keine Neuerungen in Sachen Abwehrverhalten<\/b>. Im Gegensatz zu anderen Spielen, wo Ihr per Tastendruck Abseitsfallen, Pressing oder Attacken auf den ballf\u00fchrenden Gegner ausl\u00f6sen k\u00f6nnt, bleibt hier alles beim d\u00fcrftigen Alten: Gr\u00e4tsche oder Tackling. Das f\u00fchrt dazu, dass man recht schnell mit seinen St\u00fcrmer-Stars durch die \u00fcberforderte Abwehr jagt und zum Torerfolg kommt.

G\u00e4nsehaut-Kulisse<\/b>

Wenn man sich beim Einmarsch der Mannschaften wie in einer Gladiatoren-Arena<\/b> f\u00fchlt und eine leichte G\u00e4nsehaut den R\u00fccken hochschleicht, m\u00fcssen die Entwickler einen besonderen Atmosph\u00e4re-Cocktail gebraut haben – und das haben sie: Das Vancouver Symphonie-Orchester sorgt f\u00fcr eine packend-heroische Stimmung<\/b> \u00e0 la Braveheart. F\u00fcr manche vielleicht zu pathetisch, wird diese Musikuntermalung dem WM-Ereignis jedoch mehr als gerecht. Schl\u00fcsselmomente wie Spielereinlauf, Anpfiff, Halbzeit und nat\u00fcrlich Tore werden optisch und akustisch im wahrsten Sinne des Wortes zelebriert: Die Stadien brodeln<\/b>, Laser-Strahlen malen Figuren aufs Feld, Konfetti fliegt durch die Luft und Fotografen sorgen f\u00fcr Blitzgewitter. Wenn das nicht reicht um motiviert zum Gamepad zu greifen, sorgen sp\u00e4testens die Fan-Ges\u00e4nge<\/b> f\u00fcr die n\u00f6tige Motivation. Leider sind sie -mal wieder- nicht ganz auf die jeweilige Mannschaft abgestimmt, so dass Ihr in einer Begegnung zwischen England und Argentinien schon mal typisch deutsche Fanch\u00f6re h\u00f6rt. Warum kann man das nicht endlich abstellen?

Animationen vom Feinsten<\/b>

Man kann EA gar nicht genug f\u00fcr die erschreckend realistischen Bewegungsabl\u00e4ufe<\/b> loben, die die Spieler aufs Parkett legen: Noch nie hat ein Spiel den Kampf um den Ball, die z\u00e4hen Zweik\u00e4mpfe, den Ellbogeneinsatz, Tacklings oder den Luftkampf so authentisch pr\u00e4sentiert – kein Vergleich zu FIFA 2002. Schon verloren geglaubte B\u00e4lle werden z.B. elegant von der Seitenlinie gegr\u00e4tscht, B\u00e4lle werden zum Volleyschuss hochgedribbelt oder wuchtig weggek\u00f6pft, w\u00e4hrend der Verlierer zu Boden geht oder erst mal wieder torkelnd das Gleichgewicht finden muss – sehr sch\u00f6n! Auch die kleinen Clippingfehler, die hier und da f\u00fcr Textur\u00fcberschneidungen bei Trikots und Gesichtern sorgen, k\u00f6nnen am hervorragenden Gesamtbild nichts \u00e4ndern. Nur dass ein Ball beim Elfmeter direkt durch den Torwart fliegt und ist \u00e4rgerlich.

Kompetentes Sprecher-Duo<\/b>

Aber was w\u00e4re die Pr\u00e4sentation ohne Kommentatoren? In vielen Spielen schnell beliebtes Abschalt-Feature, zeigt EA dass es auch anders geht: Wolf Dieter Poschmann<\/i> \u00fcberzeugt mit stimmungsvollen und abwechslungsreichen Statements, die dem Ganzen das n\u00f6tige TV-Flair verleihen. Unterst\u00fctzt wird er von J\u00f6rg Dahlmann<\/i>, dessen Stimme zwar weniger begeistert, aber daf\u00fcr kann der Fu\u00dfballexperte mit interessanten Hintergrundinfos<\/b> zu Stadien, Teams und Profi-Karrieren aufwarten – eine wahre Fundgrube an Daten und Details.

Pro:<\/u><\/b>

  • pr\u00e4chtige Stadien<\/li>
  • offizielles WM-Spiel<\/li>
  • neues Jonglier-Feature<\/li>
  • acht Kameraperspektiven<\/li>
  • Animationen vom Feinsten<\/li>
  • packende Stadionatmosph\u00e4re<\/li>
  • professionelle Kommentatoren<\/li>
  • Einsteiger-freundliche Pass-Modi<\/li>
  • hervorragende Musikuntermalung<\/li>
  • noch realistischere Gesichtstexturen<\/li>
  • neue Kopfball- und Volley-Varianten<\/li>
  • mehr Arcade-Charakter dank Feuerschuss<\/li>
  • \u00fcberzeugende Integration von Star-Kickern<\/li>

    Kontra:<\/u><\/b>

  • kein Training m\u00f6glich<\/li>
  • unsch\u00f6ne Clippingfehler<\/li>
  • d\u00fcrftige Abwehr-Optionen<\/li>
  • immer noch z\u00e4her Spielaufbau<\/li>
  • teils unpassende Fan-Ges\u00e4nge<\/li>
  • verbesserungsw\u00fcrdige Ballphysik<\/li>
  • spielerisch nur leichte \u00c4nderungen<\/li>

    Vergleichbar mit:<\/u><\/b>
    FIFA-Reihe<\/i>\n

    Fazit<\/strong><\/h3>EA pr\u00e4sentiert mit FIFA World Cup 2002 das derzeit atmosph\u00e4risch dichteste Fu\u00dfballspiel: Traumhafte Animationen, brodelnde Stadien und vor allem die authentisch wirkenden Stars samt spektakul\u00e4rem Feuerschuss lassen schon jetzt WM-Fieber aufkommen. Gew\u00fcrzt wird das Ganze mit orchestraler Hintergrundmusik und einem bestechenden Kommentatoren-Team. Nur in Sachen Spielbarkeit h\u00e4tte ich mir etwas mehr als ein erweitertes Kopfball- und Volley-Feature gew\u00fcnscht. Warum bleiben die Abwehr-Optionen z.B. so d\u00fcrftig? Warum ist die KI der eigenen Mitspieler immer noch so tr\u00e4ge? Daf\u00fcr d\u00fcrfen sich Einsteiger jetzt auf Pass- und Flankhilfen freuen, die den Frustfaktor von FIFA 2002 ein wenig dezimieren und die WM-Version klar zum besseren Kick machen. Wer ein komplett neues Fu\u00dfballspiel erwartet, wird nach dem ersten Grafik- und Akustikzauber allerdings entt\u00e4uscht sein. <\/div><\/div>

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
      <\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
        <\/ul><\/div><\/div>
        <\/div>","protected":false},"excerpt":{"rendered":"

        Die WM 2002 ruft und EA sattelt bereits sein virtuelles Zugpferd: Mit FIFA World Cup 2002 soll der Funke der Fu\u00dfballbegeisterung auch auf heimische Monitore \u00fcberspringen – und das rund einen Monat vor dem Er\u00f6ffnungsspiel am 31. Mai. Die Frage bleibt, was sich gegen\u00fcber FIFA 2002 ver\u00e4ndert hat und ob sich der Kauf des offiziellen […]<\/p>\n","protected":false},"author":536,"featured_media":3165832,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"FIFA World Cup 2002 - Test, Sport, 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