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{"id":3009587,"date":"2002-01-11T15:41:13","date_gmt":"2002-01-11T14:41:13","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/star_trek_armada_2\/3009587"},"modified":"2024-07-17T14:00:40","modified_gmt":"2024-07-17T12:00:40","slug":"star_trek_armada_2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/star_trek_armada_2\/3009587","title":{"rendered":"Star Trek: Armada 2 (Taktik & Strategie) – Star Trek: Armada 2"},"content":{"rendered":"Die Borg sind mal wieder im Alpha-Quadranten unterwegs und haben nichts Besseres zu tun, als der F\u00f6deration einen Planeten nach dem anderen abzuluchsen. Aber statt der sonst \u00fcblichen Einzelassimilation jedes Individuums in das Hive-Bewusstsein, geht es nun gleich Planetenweise vor sich – per Geheimwaffe versteht sich. Das Schicksal des gesamten Quadranten liegt also in Euren H\u00e4nden. Unser Test verr\u00e4t Euch, ob sich die Herausforderung auch wirklich lohnt!<\/b>
\t\t\t\t
Party zu sechst<\/b>

Wo im Vorg\u00e4nger noch vier spielbare V\u00f6lker<\/b> waren, sind in Armada 2 noch zwei neue hinzugekommen. Zus\u00e4tzlich zu F\u00f6deration, Klingonen, Romulanern <\/i>und Borg<\/i> gesellen sich noch die Cardassianer<\/i> und die genauso gef\u00e4hrliche wie ber\u00fcchtigte Spezies 8472<\/i> dazu. Wie im Vorg\u00e4nger hat jede dieser Rassen eigene Spezialtechnologien, die teilweise frei erfunden oder aus den jeweiligen Serien stammen. So k\u00f6nnen acht Schiffe der Spezies 8472 ihre Feuerkraft b\u00fcndeln und damit ungeheure Sch\u00e4den anrichten, die selbst die \u00fcbergro\u00dfen und extrem starken Taktik-Kuben der Borg in gro\u00dfe Gefahr bringen k\u00f6nnen. Die vier Kontrahenten aus Teil 1 \u00fcbernehmen gr\u00f6\u00dftenteils ihre Schiffe und Technologie, es gibt nur kleinere \u00c4nderungen<\/b> – so m\u00fcssen f\u00fcr die ganz dicken P\u00f6tte, wie z.B. die der Souvereign-Klasse (Enterprise-E aus Star Trek 8 und 9) oder einen Taktik-Kubus noch spezielle Geb\u00e4ude errichtet werden, um sie bauen zu k\u00f6nnen.

Die Entwickler haben nicht gegeizt und Armada 2 noch zwei weitere Ressourcen <\/b>spendiert. Latinum und Metalle wollen gesammelt werden – Dilithium und Personal bleiben aber als Rohstoffe erhalten. Wo wir gerade bei Latinum sind: diesen seltenen Stoff findet man in Gaswolken in der N\u00e4he von gr\u00f6\u00dferen Nebeln; es lohnt sich ungemein es zu ernten und in der neuen Handelsstation weiter zu verkaufen, aber dazu sp\u00e4ter mehr. Metalle finden sich auf Planeten. Um sie zu ernten baut Ihr eine Orbital-Ernte-Station. Dilithium kann man sich wie gewohnt aus den Monden besorgen und Euer Personal wird auf Sternenbasen und\/oder kolonisierten Planeten “hergestellt”.

Achtung, Lichtgeschwindigkeit!<\/b>

Wovon viele Forscher tr\u00e4umen ist im Star Trek Universum schon l\u00e4ngst m\u00f6glich – und auch in Armada 2: gemeint ist, die Lichtmauer (ca. 300.000 km\/sec.) zu durchbrechen. Wenn Ihre Eure Schiffe \u00fcber l\u00e4ngere Distanzen via Minikarte losschickt, schalten sie automatisch auf Warp um. Damit geht die Reise blitzschnell vonstatten, perfekt f\u00fcr \u00dcberraschungsangriffe!

Schiffsdiebstahl im All!<\/b>

Wie k\u00f6nnte man die Ferengi<\/i> je vergessen? Die wohl kapitalistischste Spezies im gesamten Quadranten ist nat\u00fcrlich auch wieder mit von der Partie. Wie in Teil 1 schnappen sich diese gro\u00dfohrigen Nervens\u00e4gen wieder Raumschiffe, die hilflos im All treiben, weil die Crew entweder durch den Gegner oder einen Nebel get\u00f6tet wurde – selbst die Borg bleiben nicht vor dieser Piraterie verschont. Zumindest k\u00f6nnen die Ferengi nun mehr als nur Schiffe klauen. Auf den Handelsstationen, die jedes der sechs V\u00f6lker bauen kann, werden flei\u00dfig Rohstoffe getauscht. Ein gro\u00dfer Vorteil, f\u00fcr den, der Latinum in seinem Besitz hat – gerade die Ferengi sind ziemlich scharf auf diese seltene und daher wertvolle Fl\u00fcssigkeit.

In Reih und Glied!<\/b>

Wie es zu jedem ordentlichen Strategiespiel geh\u00f6rt, bietet nun auch Armada 2 ein ausgefeiltes Formationssystem<\/b>, das zum Teil sogar Empire Earth<\/i> und Age of Empires 2<\/i> \u00fcberbieten kann. In der Wall-Formation sortieren sich die Schiffe nach Bauart: Angriffsschiffe, Fregatten und ganz hinten die Artillerie. Die X-Formation eignet sich besonders um Sektoren zu bewachen, w\u00e4hrend im F\u00e4cher angeordnete Schiffe optimale Sensor-Effizienz erreichen. Besonders interessant ist die Kleeblattformation, in der sich angeschlagene Schiffe automatisch aus der Feuerlinie des Gegners entfernen und sich dann regenerieren, w\u00e4hrend aus den hinteren Reihen Schiffe vorr\u00fccken, um wieder anzugreifen. F\u00fcr viele Angriffsschiffe und gro\u00dfe Ziele, wie Basen oder Borg-Kuben, eignet sich auch die Kreis-Formation, in der die Schiffe ihr Ziel umkreisen und feuern, was die Phaserbank hergibt.

Turbo-Assimilation<\/b>

Die milit\u00e4rische Aufr\u00fcstung erreicht im 24. Jahrhundert neue Rekorde. Gerade die Borg haben sehr interessante, neue Waffen<\/b> – dazu geh\u00f6rt auch ihr neues Kolonieschiff, das innerhalb von Minuten die Bev\u00f6lkerung eines ganzen Planeten in willenlose Borg-Drohnen verwandelt. Als w\u00e4re das nicht genug f\u00fcr die F\u00f6deration, die sich gerade auch noch mit der Allianz aus Dominion (leider nicht im Spiel enthalten) und den Cardassianern rumschlagen mu\u00df. Die Klingonen stehen zwar hilfreich zur Seite, aber ein Zwei-Fronten-Krieg ist trotzdem kein leichtes Unterfangen – besonders nicht gegen zwei so starke Gegner.

Balance-Probleme<\/b>

Die Borg haben leider nicht nur die Kolonieschiffe, um der Sternenflotte das Leben schwer zu machen. Sie verf\u00fcgen \u00fcber eine extrem m\u00e4chtige Waffe – die Fusionskuben<\/b>. Bestehend aus jeweils acht normalen oder taktischen Kuben, stellen sie eine enorme Bedrohung dar. Die Feuerkraft dieser Monsterschiffe ist schier unglaublich – in wenigen Sekunden putzt so ein Killer-W\u00fcrfel locker eine kleine Flotte weg. Selbst gro\u00dfe, eigentlich gut gesicherte Sternenbasen sind ernsthaft bedroht, besonders wenn die taktische Variante des zu gro\u00df geratenen Rubick`s Cube anr\u00fcckt. Hier liegt auch ein Problem von Armada 2, das sich besonders im Gepl\u00e4nkel und Multiplayer-Modus bemerkbar macht: Wenn es ein Spieler schafft zwei bis drei solcher Fusionskuben zu bauen, kann ihn keiner mehr aufhalten. Mit Spezialwaffen-Einsatz <\/b>gelingt es vielleicht einen zu zerst\u00f6ren, aber bis die Energie f\u00fcr diese wieder aufgeladen ist, hat der zweite Kubus bereits alles vernichtet.

In einem kleinen Test haben wir einen Taktik-Fusionskubus auf eine bereits sehr weit ausgebaute F\u00f6derationsbasis inkl. Flottenverband aus ca. 30 Schiffen losgelassen – nach gut einer Minute war alles vorbei und der borgsche Monster-W\u00fcrfel hatte noch ca. 40% Schild-Kapazit\u00e4t. Dieses massive Balancing-Problem<\/b> soll mit dem bald erscheinenden Patch behoben werden, aber ohne Patch ist ein Borgspieler, der es schafft, sich einzuigeln und solche Schiffe zu bauen, nicht mehr zu schlagen – es empfiehlt sich daher gezielt fr\u00fch anzugreifen und die Ressourcen-Gewinnung zu st\u00f6ren.

Farbenfrohe Galaxie<\/b>

Wie schon im Vorg\u00e4nger seht Ihr das Spielgeschehen aus der Vogelperspektive<\/b> und auf Wunsch auch wie im Kino – letzter Sichtmodus ist aber nur etwas f\u00fcr\u00b4s Auge; zum Kommandieren Eurer Flotte keinesfalls geeignet. W\u00e4hrend man in den Serien und Filmen oft nur den kahlen Weltraum zu Gesicht bekommt, gibt`s in Armada 2 wunderbar farbige Nebel, Wurml\u00f6cher und Asteroidenfelder zu bestaunen.

Die Schiffsgrafik<\/b> hat im Vergleich zum Vorg\u00e4nger leider etwas nachgelassen, denn gerade die F\u00f6derationsschiffe wurden mit sehr groben Texturen beklebt, die das Niveau von Armada 1 nicht erreichen. Gut m\u00f6glich, dass die Mod-Szene hier nachhilft – schon f\u00fcr den Vorl\u00e4ufer gab es hervorragende kleine Add-Ons mit neuen Schiffsmodellen und Texturen.

Ansonsten kann sich Armada 2 aber wirklich sehen lassen: schicke Nebel, gut gemachte Effekte<\/b> und vor allem die Gr\u00f6\u00dfenunterschiede der einzelnen Schiffe schaffen viel Atmosph\u00e4re. Gleichzeitig wurde damit einer der gr\u00f6\u00dften Kritikpunkte an Teil 1 ausgemerzt: die Schiffsma\u00dfe passten nicht zusammen. Ein eigentlich riesiger Borg-W\u00fcrfel war sogar kleiner als eines der gr\u00f6\u00dferen F\u00f6derationsschiffe. Nun wirken die riesigen Kuben wirklich beeindruckend und m\u00e4chtig gegen\u00fcber den Sternenflottenschiffen.

Beim Sound<\/b> wurde auch ganze Arbeit geleistet. Da dr\u00f6hnt der Warpantrieb, es zischen die Quantentorpedos durch\u00b4s All und die Phaser wirken, als w\u00fcrden sie neben einem abgefeuert. Besonderes Lob auch an die Lokalisation, die wieder mal Activisions guten Ruf best\u00e4tigt. Mit den Originalstimmen von Captain Picard & Co. macht das Ganze gleich noch mal so viel Spa\u00df

Pro:<\/u><\/b>\t\t

  • zwei neue V\u00f6lker<\/li>
  • frische Ressourcen<\/li>
  • Warp-Antrieb f\u00fcr schnelleren Spielverlauf<\/li>
  • Handelsm\u00f6glichkeiten<\/li>
  • ausgefeilte Formationen<\/li>
  • gute Lokalisation<\/li>
  • schicke Nebel und Effekte…


    Kontra:<\/u><\/b>\t
    <\/li>
  • leider manchmal grobe Texturen<\/li>\t\t\t
  • (noch) Balacing-Probleme, gerade bei den Borg<\/li>
  • Kino-Perspektive \u00fcberfl\u00fcssig<\/li>

    Vergleichbar mit<\/u><\/b>: Star Trek Armada<\/i>, Conquest<\/i>\n

    Fazit<\/strong><\/h3>Auch wenn das Hauptpublikum f\u00fcr Armada 2<\/i> sicherlich Trekker sein werden, k\u00f6nnen auch Star Trek-ungl\u00e4ubige Strategie-Fans bedenkenlos zugreifen. Auch ohne gro\u00dfe Lizenz w\u00e4re es ein gutes und manchmal auch sehr gutes Echtzeitstrategie-Spiel. Kleinere M\u00e4ngel, gerade beim Balancing, verwehren Armada 2<\/i> momentan noch h\u00f6here Wertungen – trotzdem handelt es sich um eines der besten Strategiespiele des vergangenen Jahres.<\/div><\/div>

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
      <\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
        <\/ul><\/div><\/div>
        <\/div>","protected":false},"excerpt":{"rendered":"

        Die Borg sind mal wieder im Alpha-Quadranten unterwegs und haben nichts Besseres zu tun, als der F\u00f6deration einen Planeten nach dem anderen abzuluchsen. Aber statt der sonst \u00fcblichen Einzelassimilation jedes Individuums in das Hive-Bewusstsein, geht es nun gleich Planetenweise vor sich – per Geheimwaffe versteht sich. Das Schicksal des gesamten Quadranten liegt also in Euren […]<\/p>\n","protected":false},"author":530,"featured_media":3165832,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Star Trek: Armada 2 - Test, Taktik & Strategie, PC","_yoast_wpseo_metadesc":"Trekkie,Star Trek,Sci-Fi,Trekkie,Star 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