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{"id":3009499,"date":"2009-09-21T13:57:12","date_gmt":"2009-09-21T11:57:12","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/red_faction_guerrilla-2\/3009499"},"modified":"2024-07-17T14:00:28","modified_gmt":"2024-07-17T12:00:28","slug":"red_faction_guerrilla-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/red_faction_guerrilla-2\/3009499","title":{"rendered":"Red Faction: Guerrilla (Action-Adventure) – Red Faction: Guerrilla"},"content":{"rendered":"Moderne Physikstunde
<\/strong>Es gibt Spiele, die leben vor allem von ihrer Erz\u00e4hlung. Von charismatischen Figuren oder einer durchdachten Handlung. Von magischen Momenten oder cleveren Wendungen. Red Faction: Guerilla ist keins dieser Spiele. Es pfeift auf eine durchdachte Story. Ihm sind seine
[GUI_FLVPLAYER(width=300,height=188,STREAMINGID=32293,image=http:\/\/static.4players.de\/premium\/ContentImage\/cb\/18\/129588-bild.jpg)] Das Intro und die ersten Spielszenen vermitteln euch einen kurzen Eindruck vom Mars der Zukunft.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>Charaktere egal. Seine frei begehbare\u00a0Welt ist ihm nur Mittel zum Zweck. Denn das Spektakel auf dem Mars zehrt einzig
<\/p>und allein von jenen destruktiven Momenten, die der H\u00f6hepunkt jedes gro\u00dfen Blockbusters sein k\u00f6nnten. Es bereitet diese Momente mit brachialer Action vor – um eine Abrissparty anzustiften, die es zumindest technisch so noch nie gegeben hat!
Denn wo Knobeleien wie Crayon Physics <a class="DYNLINK" onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid=%7BSID%7D&LAYOUT=dyncont_gf&spielid=14833′)”>
<\/figure><\/a><\/b><\/b> nur an der physikalischen Oberfl\u00e4che kratzen und selbst die Zerst\u00f6rung in teuren Krachern wie Battlefield: Bad Company\u00a0<a class="DYNLINK" onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid=%7BSID%7D&LAYOUT=dyncont_gf&spielid=10488′)”>
<\/figure><\/a><\/b><\/b> nur rudiment\u00e4r simuliert wird, stellt das dritte Red Faction den korrekten Einsturz von Geb\u00e4uden zum ersten Mal in den spielerischen Mittelpunkt. Nat\u00fcrlich: Schon in den Vorg\u00e4ngern konnte man L\u00f6cher in die Umgebung schie\u00dfen, um alternative Wege zu entdecken. Diesmal verzichtet Entwickler Volition allerdings auf jede Ver\u00e4nderung des Bodens und l\u00e4sst ausschlie\u00dflich die Zerst\u00f6rung der Geb\u00e4ude zu. M\u00fcssen sich bisherige Fans deshalb vernachl\u00e4ssigt f\u00fchlen? Keineswegs. Denn was laut Aussage der Entwickler mit der Marsoberfl\u00e4che aus technischen Gr\u00fcnden nicht machbar war, funktioniert mit H\u00e4usern umso beeindruckender!
Morbides Ausweiden<\/strong>
Stellt euch einfach mal vor, eine Lagerhalle best\u00fcnde aus zahlreichen Metallplatten. Jetzt stellt euch einen dicken Raketenwerfer vor, dessen Ladung mit voller Wucht auf die Lagerhalle trifft und jede einzelne ihrer Platten in alle Winde zerstreut. Oder denkt euch eine aus Stein errichtete H\u00fctte, die bei Beschuss unter einer riesigen Ladung Staub in sich zusammenbricht. Genau: Das ist die Zerst\u00f6rung der Umgebung, wie sie bisher aussah – wenn man Gl\u00fcck hatte. In Guerilla werdet ihr eine