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{"id":3007793,"date":"2022-12-02T10:56:00","date_gmt":"2022-12-02T09:56:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/need_for_speed_unbound\/3007793"},"modified":"2024-07-17T13:54:26","modified_gmt":"2024-07-17T11:54:26","slug":"need_for_speed_unbound","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/need_for_speed_unbound\/3007793","title":{"rendered":"Need for Speed: Unbound (Rennspiel) – Need for Speed ist zur\u00fcck"},"content":{"rendered":"
The Need for Speed<\/h2>\n Mit Need for Speed verbindet mich pers\u00f6nliche Geschichte – und das schon seit den Neunzigern. Need for Speed 2 war meine erste, kindliche Erfahrung mit PC-Racern und einem, nein, DEM absoluten Traumauto \u2013 dem McLaren F1. Need for Speed 3: Hot Pursuit war der Grund, warum der zehnj\u00e4hrige Eike 1999 unbedingt eine 3DFX-Beschleunigerkarte haben musste (wirklich, Papa!). Und in Underground habe ich dann mein Herz an Unterbodenbeleuchtung und Nippon-Hobel im Prolo-Look verloren, die mit Nu-Metal-Antrieb durch eine Neon-Stadt rasen.
Warum ich das erz\u00e4hle? Weil diese warmen Erinnerungen in den letzten sechs Jahren meistens schmerzlich mit F\u00fc\u00dfen getreten wurden, wann immer ein neues Need for Speed angek\u00fcndigt wurde. Die drei Ableger von Ghost Games, Need for Speed (2015), Payback (2017) und Heat (2019) waren Racing-Gurken, die kaum noch etwas mit dem Arcade-Fahrspa\u00df vergangener Tage zu tun hatten. Egal ob Peinlich-Story, teilweise mit schlimmen echten Schauspielern inszeniert, schwache Technik oder langweilige Spielmechaniken: Ghost Games lieferte konsequent Murks. Das hat dann endlich auch Electronic Arts erkannt, die dem Studio nach dem dritten vergeigten Anlauf die Verantwortung der Reihe entrissen und sie zur\u00fcck in die erfahrenen H\u00e4nde von Criterion legten. Ein Gl\u00fcck, denn die Briten wissen wie Arcade-Racing geht \u2013 was sie 2020 auch direkt mit dem Remaster ihres NFS-Hits Hot Pursuit (2010) bewiesen, der die meisten modernen Arcade-Racer immer noch in Grund und Boden f\u00e4hrt.
\n
Die R\u00fcckkehr des Arcade-Racing-K\u00f6nigs?<\/h2>\n Und hier stehen wir jetzt, im Dezember 2022 \u2013 mit einem neuen Need for Speed, Zuname \u201eUnbound\u201c, das in mir endlich, endlich wieder das ausl\u00f6st, was ich mir von einem Need for Speed erwarte. Den Spa\u00df am Geschwindigkeitsrausch.