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{"id":3007458,"date":"2023-02-20T19:00:00","date_gmt":"2023-02-20T18:00:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/company_of_heroes_3\/3007458"},"modified":"2024-07-17T13:52:52","modified_gmt":"2024-07-17T11:52:52","slug":"company_of_heroes_3","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/company_of_heroes_3\/3007458","title":{"rendered":"Company of Heroes 3 (Taktik & Strategie) – Im S\u00fcden nichts Neues"},"content":{"rendered":"
Company of Heroes bleibt Company of Heroes<\/h2>\n Ich wei\u00df jetzt nicht, womit ihr gerechnet habt, aber ich musste mich beim ersten Start von Company of Heroes 3 vergewissern, das richtige Spiel aus meiner Steam-Bibliothek aufgerufen zu haben \u2013 so wenig hat sich ver\u00e4ndert. Aber zun\u00e4chst f\u00fcr alle, die nicht wie ich seit 2006 immer wieder in die Weltkriegs-Schlachten abtauchen: Company of Heroes ist klassische Echtzeit-Strategie. Aus der Draufsicht scheuche ich Infanterie, Fahrzeuge und Panzer \u00fcber die Karte, betreibe rudiment\u00e4ren Basenbau, r\u00fcste meine Trupps auf und versuche, die Feinde von der Karte zu dr\u00e4ngen.
Die Reihe \u2013 und damit auch Teil 3 \u2013 gl\u00e4nzt seit Beginn mit einem Deckungssystem f\u00fcr die Infanterie, die auch mechanisch im Zentrum des Spiels steht. Es gibt leichte und schwere Deckung, in der ich meine M\u00e4nner gezielt platzieren kann \u2013 vom Granattrichter bis zur Betonmauer. Geb\u00e4ude k\u00f6nnen betreten und ebenfalls als Deckung genutzt werden, w\u00e4hrend Artillerie und Panzer den Schutz effektvoll mit ihren Granaten zerlegen k\u00f6nnen. Dazu kommt, dass meine Trupps im Rang aufsteigen und ich sie bei Verlusten per Tastendruck zum Hautquartier zur\u00fcckbeordern kann, um sie mit neuen Rekruten zu versorgen. So bleibt der Rang erhalten, der ihre Kampfkraft und \u00dcberlebensf\u00e4higkeit deutlich erh\u00f6ht.