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{"id":3007227,"date":"2016-05-23T17:20:00","date_gmt":"2016-05-23T15:20:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/total_war_warhammer\/3007227"},"modified":"2024-07-17T13:52:31","modified_gmt":"2024-07-17T11:52:31","slug":"total_war_warhammer","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/total_war_warhammer\/3007227","title":{"rendered":"Total War: Warhammer (Taktik & Strategie) – Trolle und echte Helden"},"content":{"rendered":"Vertraute neue Welt<\/strong>
Grunds\u00e4tzlich hat sich in Total War nichts ver\u00e4ndert. Noch immer zieht man Runde f\u00fcr Runde Armeen \u00fcber eine prachtvolle Weltkarte, baut St\u00e4dte zu Wirtschaftszentren, Rekrutierungslagern oder befestigten St\u00fctzpunkten aus, l\u00e4sst Helden genannte Agenten Attentate aus\u00fcben und tr\u00e4gt in Echtzeit Schlachten gegen feindliche Truppen aus, indem man Verb\u00e4nde und Einzelk\u00e4mpfer \u00fcber weite Areale zieht. In der N\u00e4he postierte Armeen greifen im Gefecht als Verst\u00e4rkung ein. Siedlungen erobert man, indem man die Orte angreift oder so lange belagert, bis sich die dort stationierten Truppen ergeben oder einem Kampf au\u00dferhalb der Befestigungsmauern stellen.
Total War: Warhammer krempelt trotz des Szenenwechsels das Konzept nicht um, sondern wirkt vom ersten Klick an vertraut.
Der Groll der Zwerge<\/strong>
Und trotzdem sind die ersten Klicks kniffliger als zuletzt \u2013 die Entscheidung f\u00fcr eins der vier spielbaren V\u00f6lker ist aufw\u00e4ndiger. Denn ob man Gr\u00fcnh\u00e4ute, Zwerge, Menschen oder Vampire f\u00fchrt, liegt weniger als bisher nur an den Sympathien. Es liegt auch daran, welche Vorteile man nutzen m\u00f6chte und welche Kompromisse man daf\u00fcr in Kauf\n