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{"id":3006370,"date":"2014-11-25T17:10:00","date_gmt":"2014-11-25T16:10:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/far_cry_4\/3006370"},"modified":"2024-07-17T13:50:05","modified_gmt":"2024-07-17T11:50:05","slug":"far_cry_4","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/far_cry_4\/3006370","title":{"rendered":"Far Cry 4 (Shooter) – Der Service-Shooter"},"content":{"rendered":"
Acht mal f\u00fcnf Minuten<\/strong>
Das Gute zuerst? Gerne: Wenn ich im Himalaya durch ein feindliches Lager schleiche, kann ich nicht vorhersagen, was in den n\u00e4chsten f\u00fcnf Minuten passieren wird. Vielleicht hocke ich dann immer noch hinter einem Felsen und schalte feindliche Wachen per Kopfschuss aus. Vielleicht renne ich l\u00e4ngst in einem Kugelhagel um mein Leben, w\u00e4hrend hinter mir Sprengs\u00e4tze explodieren und die Gegner Verst\u00e4rkung rufen.
Vielleicht suchen die Wachen nach mir \u2013 weil sie einen Toten gefunden haben oder ein Fehlschuss knapp neben ihnen einschlug. Vielleicht beschie\u00dfen sie das Areal, in dem sie mich vermuten, mit einem M\u00f6rser. Vielleicht schleiche ich mich von hinten an, nachdem sie zum anderen Ende ihres Lagers gelaufen sind, wo ich einen zuvor platzierten Sprengsatz explodieren lie\u00df. Vielleicht locke ich einen B\u00e4ren an, der die Wachen ablenkt. Vielleicht reite ich auf einem Elefanten in das Lager. Vielleicht mache ich alles oder ein bisschen davon \u2013 je nachdem, wie sich das Geschehen entwickelt.
Das Festhalten dieser Unvorhersehbarkeit ist eines der gr\u00f6\u00dften Komplimente, das man interaktiver Unterhaltung machen kann!
Vom J\u00e4ger zum Gejagten zum J\u00e4ger<\/strong>
Auf etliche Arten kann ich eine Situation beeinflussen: Arglose Wachen lenke ich mit Steinen ab, um hinter ihrem R\u00fccken entlang zu schleichen oder sie mit fiesen Nahkampf-Attacken lautlos auszuschalten. Werde ich entdeckt,<\/p>\n