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{"id":3005225,"date":"2008-10-23T18:52:30","date_gmt":"2008-10-23T16:52:30","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/far_cry_2\/3005225"},"modified":"2024-07-17T13:44:33","modified_gmt":"2024-07-17T11:44:33","slug":"far_cry_2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/far_cry_2\/3005225","title":{"rendered":"Far Cry 2 (Shooter) – Far Cry 2"},"content":{"rendered":"
Die Last des Vergangenen<\/strong>
“Wieder so ein sinnloser Krieg, der das Land zerst\u00f6rt. Bin gerade auf dem Flughafen angekommen, da kommen mir M\u00e4nner, Frauen und Kinder entgegen, die ihre Heimat mit der n\u00e4chsten Maschine verlassen wollen. Mein Fahrer sagt, es wird keine mehr kommen. <\/p>
[GUI_FLVPLAYER(width=300,height=188,STREAMINGID=24438,image=http:\/\/static.4players.de\/premium\/ContentImage\/3a\/e6\/97878-bild.jpg)] Beeindruckender Tag\/Nachtwechsel: So sieht die Savanna in der Abendd\u00e4mmerung aus.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>F\u00e4hrt mich nach Pala, dem einzigen Gebiet, in dem noch Waffenstillstand herrscht, und erkl\u00e4rt mir, wie Milit\u00e4rs sich im Land breit machen\u00a0– aber nichts unternehmen. Mir geht es schlecht. So schlecht, dass ich ohnm\u00e4chtig werde. Als ich zu mir komme, bl\u00e4ttert ein Typ in meinen Unterlagen. Es ist der Typ,
<\/p>wegen dem ich \u00fcberhaupt in diesem Krieg gelandet bin. Nennt sich der Schakal\u00a0
<\/p>und l\u00e4sst mich aus irgendeinem Grund am Leben. Ich muss dringend aus diesem Schlamassel raus!”
Auf den Schultern von Ubisofts Entwicklern in Montreal liegt eine schwere Last: Auf der linken sitzt ein Vorg\u00e4nger, der technisch sowie spielerisch als wegweisend gilt und auf der anderen Schulter sitzt mit Crysis ein inoffizieller Nachfolger eben dieses wegweisenden Far Cry, der als die aktuelle Messlatte f\u00fcr das technisch Machbare gilt. Ubisofts Fortsetzung des Actionspektakels muss also visuell beeindruckend und spielerisch enorm abwechslungsreich sein\u00a0– schlie\u00dflich waren es vor allem die smarten Gegner und die offene Spielweise, mit der Far Cry von sich reden machte. Erreicht Far Cry 2 also die technische Brillanz des Kontrahenten, w\u00e4hrend es die Handlungsfreiheit seines Vorg\u00e4ngers erweitert?
New\u00a0 Africa<\/strong>
Immerhin ersetzt Ubisoft die ehemals nur scheinbar offenen Levelschl\u00e4uche durch eine echte offene Welt. Ihr d\u00fcrft euch w\u00e4hrend der ersten H\u00e4lfte eures Abenteuers zwar nur im Norden des Staates bewegen, aber egal, ob 50 oder 25 Quadratkilometer: Der afrikanische Schauplatz ist enorm weitl\u00e4ufig. Ich habe mich jederzeit so verlassen gef\u00fchlt, wie ich es von einer Savanne, einem Dschungel oder einer W\u00fcste erwartet h\u00e4tte. Nat\u00fcrlich mussten die Entwickler ihre drei Vegetationszonen komprimieren – so schnell wie hier gehen endloser Sand und Regenwald nie ineinander \u00fcber. Aber die Entfernungen sind \u00e4hnlich glaubw\u00fcrdig wie jene in Rockstars New York, Verzeihung: Liberty City. Mit dem Unterschied, nat\u00fcrlich, dass euch in Afrika deutlich weniger Einwohner pro Quadratkilometer begegnen.
Leider muss ich sogar feststellen, dass jede einzelne Menschenseele, die nicht als Soldat in diesem Krieg verpflichtet wurde, das Land bereits verlassen hat. Es gibt keinen einzigen Zivilisten in Far Cry 2, und das wirkt trotz des \u00fcberzeichneten Szenarios sehr
<\/p>unglaubw\u00fcrdig. Wieso geht nicht wenigstens eine Hand voll Menschen ihrem t\u00e4glichen Gesch\u00e4ft nach? In den vereinzelten Ansammlungen\u00a0