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{"id":3004581,"date":"2008-12-04T12:51:53","date_gmt":"2008-12-04T11:51:53","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/prince_of_persia\/3004581"},"modified":"2024-07-17T13:42:49","modified_gmt":"2024-07-17T11:42:49","slug":"prince_of_persia","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/prince_of_persia\/3004581","title":{"rendered":"Prince of Persia (Action-Adventure) – Prince of Persia"},"content":{"rendered":"Orientalisches Bilderbuch<\/strong>
<\/p>
<\/p>
[GUI_FLVPLAYER(width=300,height=188,STREAMINGID=24968,image=http:\/\/static.4players.de\/premium\/ContentImage\/61\/03\/103073-bild.jpg)] Das Highlight: Der Prinz und Elika kraxeln akrobatisch durch das neue Persien.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>Dieses K\u00f6nigreich Persien ist ein wundersch\u00f6nes. Als h\u00e4tte Jules Verne zum Pinsel gegriffen und seine Version von Tausendundeiner Nacht auf Leinwand gemalt. Ubisoft verl\u00e4sst damit die realistischen Vorlagen des Mittelalters, die bisher so pr\u00e4gend f\u00fcr die Reihe waren und \u00f6ffnet sich fantastischen Bauwerken, S\u00e4ulenhallen und Konstruktionen, die fast an die Monumentalit\u00e4t eines Myst erinnern. Ich mag diesen Grafikstil, denn schon sehr fr\u00fch entsteht alleine aufgrund dieser Eindr\u00fccke der Zauber einer verwunschenen Welt mit schlummernden Geheimnissen.
Vom ersten Schriftzug \u00fcber die Men\u00fcs bis hin zum heroisch aufspielenden Orchester wirkt alles edel und m\u00e4rchenhaft – das ist nahezu perfektes Art- & Sounddesign, wie man es von Ubisoft Montreal kennt. Schon Assassin’s Creed\u00a0<a class="DYNLINK" onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid=%7BSID%7D&LAYOUT=dyncont_gf&spielid=10542′)”>
<\/figure><\/a><\/b><\/b> wurde mit seinem orientalischen Bauwerken pr\u00e4chtig inszeniert und nutzte dieselbe Anvil-Engine. Und man sp\u00fcrt diese Handschrift trotz des Stilwechsels und eines anderen Kernteams ganz deutlich: Die Holzplanke. Der Falkenschrei. All das weckt als Hommage angenehme Erinnerungen an Altair, den Helden aus gleichem Hause. Leider hat man die PlayStation 3 nicht ganz so gut im Griff wie die Xbox 360: Ruckler und Tearing sorgen f\u00fcr kleine technische Risse, die zwar \u00e4rgerlich sind, aber die Faszination des Einstiegs nicht mindern k\u00f6nnen – daf\u00fcr sorgt sp\u00e4ter das Spieldesign.