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{"id":3002086,"date":"2014-02-27T13:15:00","date_gmt":"2014-02-27T12:15:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/thief\/3002086"},"modified":"2024-07-17T13:36:49","modified_gmt":"2024-07-17T11:36:49","slug":"thief","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/thief\/3002086","title":{"rendered":"Thief (Action-Adventure) – Ein Meisterdieb schlittert in die Moderne"},"content":{"rendered":"
Nostalgische Momente<\/strong>
<\/p>\n \n
Es gibt Momente wie diesen vor der Gie\u00dferei. Als Garrett wie ein Raubvogel auf einem Balken kauert, w\u00e4hrend um ihn herum die Asche gen Boden rieselt. Dann dreht man die Kamera langsam, beobachtet die patrouillierenden Wachen, die viktorianisch anmutende Architektur, das diffus durch die Wolken brechende Licht und denkt sich: Diese namenlose Stadt sieht verdammt schick aus. Zwar kommt das Artdesign hinsichtlich der Kleidung und der Architektur nicht an die fantasievolle Vielfalt eines Dishonored<\/a> heran, aber Stadt und Interieur sind gelungen.