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{"id":3001061,"date":"2008-10-16T13:24:49","date_gmt":"2008-10-16T11:24:49","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/pro_evolution_soccer_2009\/3001061"},"modified":"2024-07-17T13:34:19","modified_gmt":"2024-07-17T11:34:19","slug":"pro_evolution_soccer_2009","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/pro_evolution_soccer_2009\/3001061","title":{"rendered":"Pro Evolution Soccer 2009 (Sport) – Pro Evolution Soccer 2009"},"content":{"rendered":"Tradition verpflichtet? <\/strong> Wir haben uns \u00fcber die Jahre an vieles gew\u00f6hnt. Z.B. daran, dass Pro Evolution Soccer (PES) eher dank seiner inneren als \u00e4u\u00dferen Werten \u00fcberzeugt. Was interessiert eine Lizenz, wenn es auf dem Platz nicht kracht? Was interessiert die ganze Bundesliga, wenn\u00a0der Puls beim\u00a0Kicken nicht auf Touren kommt? Wir haben \u00fcber Jahre vor allem die Qualit\u00e4t in der Spielmechanik mit Platin ausgezeichnet, weil nur sie das Drama zwischen Ansto\u00df und Abpfiff simulieren konnte, das uns begeistert.\u00a0Und das ist auch gut so, denn es ist eine gr\u00f6\u00dfere Leistung, die Physik des Balles oder die Unberechenbarkeit von Situationen\u00a0
<\/p>
[GUI_FLVPLAYER(width=300,height=188,STREAMINGID=25328,image=http:\/\/static.4players.de\/premium\/ContentImage\/68\/71\/96558-bild.jpg)] Aus der Glaubensfrage wird zum ersten Mal eine klare Sache: PES 2009 zieht\u00a0im Direktvergleich den K\u00fcrzeren gegen FIFA 09.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>zu simulieren, als Podolski wie Podolski aussehen zu lassen oder die Allianzarena
<\/p>
<\/p>wie die Allianzarena. Das eine sorgt f\u00fcr Spieltiefe, das andere f\u00fcr Oberfl\u00e4che. Das eine hat etwas mit Programmierleistung zu tun, das andere mit grafischer Kopierleistung.
Und die Japaner rund um Chefdesigner Seabass hatten den Kanadiern gerade in diesem wichtigen Bereich immer etwas voraus: Sie haben als erste Entwickler Ball und Fu\u00df der virtuellen Kicker physikalisch sp\u00fcrbar voneinander getrennt, um die F\u00fchrung des Leders realistischer zu gestalten – eine lange Zeit trieb man die Pille bei FIFA wie an der Schnur vor sich her. Sie haben als erste Entwickler die manuell aktivierbare Doppeldeckung, den freien flachen oder hohen Pass in die Tiefe sowie die Flankenvarianten kurz, flach und lang integriert. Sie haben als erste Entwickler eine Ballphysik pr\u00e4sentiert, die mich den Volley wirklich sp\u00fcren und das Leder richtig krachen lie\u00df. Die Japaner haben verdammt viele Ma\u00dfst\u00e4be gesetzt und damit das Genre weiter entwickelt. Der Begriff “Evolution” passte bisher\u00a0auf keine Reihe so gut wie auf diese.