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1.04P.dehttps://4players.fdpub.de4P.dehttps://4players.fdpub.deResident Evil 4 (Action-Adventure) - Die fast perfekte Grusel-Schießbude?rich600338<blockquote class="wp-embedded-content" data-secret="urUJaO1Qng"><a href="https://4players.fdpub.de/test/resident_evil_4/3070431">Resident Evil 4 (Action-Adventure) – Die fast perfekte Grusel-Schießbude?</a></blockquote><iframe sandbox="allow-scripts" security="restricted" src="https://4players.fdpub.de/test/resident_evil_4/3070431/embed#?secret=urUJaO1Qng" width="600" height="338" title="“Resident Evil 4 (Action-Adventure) – Die fast perfekte Grusel-Schießbude?” — 4P.de" data-secret="urUJaO1Qng" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"></iframe><script>
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https://4players.fdpub.de/wp-content/uploads/sites/13/2024/05/85290-teaser1.jpg1280582Im Jahr 2005 erfuhr Resident Evil die dringend notwendige Generalüberholung: Unter der Leitung des Serien-Erfinders Shinji Mikami wurde beschlossen, sich von der heute als Panzer- Steuerung bekannten Bewegung und den starren Umschalt-Hintergründen zu verabschieden und für den vierten Ableger auf einen beweglicheren Hauptcharakter, mehr Action und eine flüssige 3D-Umgebungsdarstellung zu setzen. Das Experiment ging voll auf, mit einem Metacritic-Wert von sagenhaften 96 % bekam Resident Evil 4 für den Gamecube die beste Bewertung, die ein Spiel der Serie jemals eingefahren hat. Nach den stark überarbeiteten Remakes des zweiten und dritten Teils, bekommt nun auch das Königskind mit Hilfe der RE-Engine ein neues Kleid. Die Frage drängt sich auf: Kann man etwas Geniales noch besser machen? Unser spoilerfreier Test zu Resident Evil 4 gibt Antwort.