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1.04P.dehttps://4players.fdpub.de4P.dehttps://4players.fdpub.deGhost Master: The Gravenville Chronicles (Taktik & Strategie) -Warum lehrt uns ein Spiel für Sechsjährige das Gruseln?rich600338<blockquote class="wp-embedded-content" data-secret="M48Qiy4sh7"><a href="https://4players.fdpub.de/test/ghost_master_the_gravenville_chronicles-2/3059423">Ghost Master: The Gravenville Chronicles (Taktik & Strategie) -Warum lehrt uns ein Spiel für Sechsjährige das Gruseln?</a></blockquote><iframe sandbox="allow-scripts" security="restricted" src="https://4players.fdpub.de/test/ghost_master_the_gravenville_chronicles-2/3059423/embed#?secret=M48Qiy4sh7" width="600" height="338" title="“Ghost Master: The Gravenville Chronicles (Taktik & Strategie) -Warum lehrt uns ein Spiel für Sechsjährige das Gruseln?” — 4P.de" data-secret="M48Qiy4sh7" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"></iframe><script>
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https://4players.fdpub.de/wp-content/uploads/sites/13/2024/05/3066-bild.jpg100100Ihr mögt die Sims, habt ein Faible für übernatürliche Phänomene und erschreckt gerne andere Leute? Dann hätte Ghost Master: The Gravenville Chronicles genau euer Ding sein können. Doch leider ist die Ähnlichkeit mit den Sims nur oberflächlich, das Übernatürliche laut USK selbst für Sechsjährige geeignet und die drittklassige Präsentation erschreckender als alle Spukgestalten des Spiels zusammen.