Dystopia ist eine HL2-Modifikation in einer futuristischen High-Tech-Welt, in der Cyberpunks und Firmen-Söldner gegeneinander antreten. Dabei ist die Welt in zwei Ebenen unterteilt: Die “physikalisch echte” Welt und der Cyberspace. In den Cyberspace gelangt ihr mit Hilfe von Computer-Terminals. In der virtuellen Welt könnt ihr z.B. Programme starten, um Effekte in der echten Welt auszulösen.

Changes made in Update 2:

-Recoded vgui_screen input code (was crashing)
-Fixed random weapon model cache crash
-Fixed heavy respawn animation crash
-Fixed thermal/emp/cyber shader issues
-Fixed server log for cortex bomb (as a weapon) was showing a null
-Added HUD element for voice
-Added per-player points/deaths/time to the server log (stats)

Changes made in Update 1:

-Fixed several crash bugs in server and in client
-Bumping into a stationary team mate will push them a bit (this is to prevent people blocking spawn doors as heavies)
-Added voicecomms spam protection
-Added support for mp_autoteambalance (on by default)
-Added dys_voicecomm_globals_silent convar, so you can disable the audio on global voice comms (eg. “I don’t think so sister!”)
-Added dys_iff convar, to disable IFF drawing (eg. models only)
-Added server name to HTML/XML stats output
-Fixed names with a “.” being shortened in stats
-Fixed spawn timer increase if spawn is captured
-Fixed stealth appearing white on older video cards
-Fixed stealth vmt exploit
-Lowered Spider Grenade timer from 7 to 4 seconds

Dystopia is a total conversion of Half Life 2 currently under development by Team Dystopia. We are a collection of dedicated and talented gamers who are creating an action packed multiplayer game. Drawing on the themes and concepts of the Cyberpunk genre and implementing ideas born out of years of gaming experience with a diligently designed gameplay system, we hope to produce the next step in online multiplayer gaming.

Dystopia places the player into tense combat situations in a high tech world spanned by computer networks. As either Punk Mercenaries or Corporate Security Forces the player will fight through the physical world to gain access, via jack-in terminals, to cyberspace.

Cyberspace is a three dimensional representation of the world’s network. Inside cyberspace players will launch programs to hack into systems linked to the physical world while fighting off enemy hackers and defending critical systems. Gameplay progresses through inter-linked physical and cyberspace objectives, some are completed in either the physical world or cyberspace, others only by a well timed combination of the two.

Whether the player is a heavily augmented combat mercenary armed to the teeth with the latest in firepower, or a twitch reflex cyberdecker racing to infiltrate a cyberspace node; they’ll be immersed in an action packed battle. Only through skillful use of the high tech arsenal we’re making available and intelligent team play will players truly jack-in and kick ass.

Feature List
– Dual layer gameplay; interlinked realworld and cyberspace
– A highly detailed futuristic “realworld” environment
– A 3D “cyberspace” computer network environment
– Unique player configuration system

9 high powered primary weapons including
– Laser Sniper Rifle
– Boltgun
– Shotgun
– Assault Rifle
– Grenade Launcher
– MK808 Semi Auto Rifle
– Ion Cannon
– Rocket Launcher
– Minigun

10 player selectable implants, including
– Cortex Bomb
– CyberDeck
– Sound Wave Triangulator
– TAC Scanner
– Thermal Vision
– Leg Boosters
– MediPlant
– Superconductor Capacitor Storage
– Sound Surpressor
– Stealth Suit