It is recommended that you do a fresh install from your CD and then just apply this 1.09 patch. However it will work if patching over an earlier patch. We cannot garauntee that a save game from an earlier version will work with the new version though.
Changes done to 1.09
GAMEBALANCE
– Reduced the Habsburg/Spain bonuses for becoming Emperor significantly.
– Each elector in the Holy Roman Empire, and is considered supportive, reduces techcosts and stability costs of the emperor of 1%.
– A supportive elector (used for manpower, techcost and income bonuses) is now when they have relation >=100 instead of >125.
– All new German potential states are now marked as electors.
– Doubled the impact of grain producing provinces on the supportable amounts.
– The building costs of shipyards now increase with 100 for each.
– The building costs for conscript centers now increase with 250 for each.
– Recoded how merchants get checked in multiplayer.
– Refusing trade no longer gives a stability hit.
– Each Trade Embargo you have now reduces your TE by 3%.
– Monopolist in a CoT will not be automatically targeted first anymore.
– Each monopoly now gives 2% in TE bonus.
– Doubled the effect from serfdom on stability slider.
– Increased technology cost by 10%.
– Each vassal a nation has now has reduces the stability and technology costs by 2%. This effect is capped at 20%.
– Guarantees and Warnings now last 20 years instead of 5 years.
– Warnings now work for any country the warned nation declares war upon.
– Dropped the cost of insulting to 1/10th of before.
– Halved the monetary cost of Claim Throne.
– Claiming a Throne now only drops your stability by 1 instead of 3.
– Morale bonus from defender of faith is now +.5 instead of .15.
– Corrected Centralization change in “End of Hundred Years War” event from -1 to +1
– Corrected warship fire value for Nav tech 36 from 250 to 230.
– Only the controller and not the owner of a province is now checked for whether that province is embargoed for traders.
– An embargoed nation’s trade income from a province is now multiplied by the controllers TE% and given to the controller.
– Benefits from vassals now are depending on centralization, where at maximum centralization you don’t get any cost reductions.
– Being above the badboy limit now makes it more likely to get a civil war.
– Every nation in a multiplayer game now gets a casus belli on anyone above the badboylimit, like difficulty very-hard for single player.
– Increased badboy effect on stability costs.
– Only Catholics in Europe or current electors may become emperor now.
– All land adjacencies to Venice can now be blocked by a fleet in the sea next to it.
– Trading posts no longer increase badboy when you annex a country.
– Ahead of time penalty on technology costs are now quite a bit higher but kicks in slightly later.
– The richness of ports now matters for naval support limit instead of just the number of ports.
– Yearly Merchants affect naval support limit much more now.
– Fleets can no longer flee in a chosen direction unless they got a good maneuver rating and succeed on a dice roll. This makes it possible to block access with fleets.
– You now get manpower bonus from your vassals. Up to 50% of their manpower depending of how decentralized you are.
– There is no longer a -1 centralization hit after annexing a vassal.
– Added manpower and tax boosts to several Brandenburg and Prussian Events.
– Brandenburg now gets cores on almost entire northern Germany when proclaiming Kingdom of Prussia.
– Denmark now gets German culture if they choose Christian of Holstein, but for a heavy price.
– You will no longer lose your vassals when you change religion.
– You no longer get badboy for declaring war on human players if you have a cb, and only 1/3rd badboy of normal if you don’t.
– You now only gain benefit from vassals with the capital on the same continent as yourself.
– You can no longer release vassals that only consist of trading posts.
– Support limit in vassals or where you have military access or is in a war together is now much higher as you gain the bonus from fortress/barracks.
– Sending missionaries to colonies & colonial cities on other continents is now significantly cheaper.
– Each trade agreement now reduces TE by 3%.
– Badboy from taking provinces off another player dropped to 1/3rd.
– Exceptional years now only reduce inflation by 2%.
– Tweaked historical years of economical techs 5 to 10 significantly.
– Doubled income from looting.
– Leaders of alliances are now leaders of alliances in wars as well.
– The effect off trade efficiency on merchant placement is now gradually applied instead of just a 50% bonus.
– Lowered base chance for merchant placement form 50% to 35%.
BUGS FIXED:
– Fixed a crash with tag-changing
– Fixed a crash with chatting after a nation has been eliminated in multiplayer.
– Cuman can no longer revolt.
– Fixed a problem with mod-dir in MP.
– Made a slight fix to MP logic to fix one reason for lag-loans.
– Corrected spelling of HOL and VEN colony names
– Corrected death date of ENG leader Clarence from 1431 to 1421
– Adjusted numerous provinces’ icons to avoid obscuring the province name or to prevent overlap.
– Correct Fort icon placement in early Minor cities
– POR leader Diego de Senill renamed to Diogo de Silves
– Corrected spelling of BOS monarch Vladislav
– Corrected start and death dates for most KOR kings
– Corrected spelling of 3 POL kings
– Changed climate of three provinces in northern India from 8 (southern hemisphere) to 7
– Correct attrition tooltip to 8% for desert, plus several other minor corrections and updates to tooltips
– Fixed a problem with banning from alliance that may have caused a CTD.
– Fixed a thing which caused occasional crashes with MP.
– Fixed a crashbug with colonial revolters.
– Finally tracked down and fixed the reason for building manufactories not always finishing building.
– Fix duplicate ID in POL monarchs
– Fixed the crashbug when scrolling between channels in VNET.
– Fixed the Venice island adjacency.
– Corrected Ahwaz to Awhaz.
AI CHANGES:
– AI is now smarter on trade agreements and trade refusals.
– Vassals to human players will no longer ever sign peace with anyone that is at war with their overlords.
SCENARIOS SETUP:
– Added Austria as HRE to 1492, 1617, 1773 and 1795 scenarios.
– Changed the province-cap from 1615 to 2020 provinces for modders.
– Canary Islands is now part of Spanish Tordesillas, not the Portuguese.
– Recoded the revoltrisk to not stack to the maximum date, but keep each revoltrisk for the separate duration.
– Removed Lorraine and Franche-Comté from National Provinces of French minors in GC
– Corrected Known provinces for DAK, CHE, HUR, OHI and TIB in GC
– Removed colonization bonuses from SWE and KUR in AoM
– Fixed Capital for China in AoEn
– Corrected relationship tag DEN to DAN for PRU in AoEn
– Set Aristo = 9 in FRA in AoR to encourage the French Revolution to actually occur!
– Removed Archangelsk as National Province for SWE in AoR
– Set the Khanates (CHG, KZK, NOG, SIB, UZB) to Land 10
– Regraded new DAN leader Otto Krumpen to rank 2
– Added three new SAV leaders
– Changed Karl XI to be a SWE leader from the age of 16, not 4!
– Corrected TUR leader Kara Mustapha to live 1676-1683
– Added Mughal governors as BGL “monarchs” to cover historical Mughal period for benefit of Bengal players
– Changed weak UZB monarchs to excellent ministers, as they really ruled in the 1750s
– Made Susquehanna Lenape culture and make Savannah Creek culture
– Changed climate of Walata in Africa from snow to Tropical
– Corrected galley setting for some Mediterranean provinces
– Change random “English pirates” event from invalid province # 1389 to -1 (random province)
– Add Anspach as a Minimum Province for GER, as it was only listed as a capital.
– Added Samarkand to TOX, Granada to ALM, Würzburg to FRC, and Toubkal to NAF; these are all necessary to make the nations contiguous
– Change capitals of SAV and NAV revolters to historically correct provinces, Piedmonte 404 and Bearn 425 respectively
– Add straits graphic between Jylland – Sjæland and Sjæland – Skåne to match actual terrain
– Add text to POR Meuthen Agreement action names to make clear the player will become a vassal of ENG in Option A
– Renamed Ural River to Ob and Irtych Rivers
– Scottish provinces except for the Highlands are now anglo-saxon culture in the 18th century.
– England no longer has the gaelic culture in 1773 and 1795.
– Correct dates for Duque de Alba and Gustav III.
– Monarchs for Polotsk should now work properly.
– Added a blockable strait between Strathclyde and Ulster.
– Added a blockable strait between Gibraltar and Tangiers.
– Added a blockable strait between Calais and Kent.
– Kexholm is now orthodox in the early scenarios.
– Gave KNI core on Malta when they get it from SPA, and remove their core on Rhodes if they choose to become SPA vassals
– Removed Maranhao from BRZ revolter to make its territory contiguous
– Added fortress and bailiff to Finnmark in 1600 and all later scenarios (as they are there in the 1492 scenario)
– Up populations of misc Spanish colonies from ~700 to 1,000 in later scenarios
– All nations designated Whiteman = 100 in Fantasia scenario
– Added in historical Spanish King Luis I who reigned for 9 months in 1724, when he died and his father (the previous monarch) ruled again
– Correct mine values for 3 provinces.
– Add port to Algarve (Sagres) and change city name to the correct capital, Faro
– Remove port from Emilia (as there were and are none there)
– Added in about 30 leaders for HEL (Switzerland)
– Correct BAE entry in revolt.txt
– Point MOS to RUS tactics info file info in Age of Exploration
– Added the Azores to the POR ToT territory
– Added Meath to known provinces for Austria in 1617.
– Fixed adjacency for Karelia.
– Added Provence to HRE.
EVENTS
– Correct triggers on “build a great palace” random events
– Changed effect of SCO #John Knox and the Religious Strife# event to implement Reformed religion, not Protestant
– Added {exists = FRA} trigger to ENG #The Bank Restriction Act# event, as historically it required an anti-French coalition to exist
– Added “exists = ENG” trigger to FRA #Eden Agreement# event
– Fix ENG, FRA, HAB and SPA #Dutch Nobility Demand Estates# events
– # Jean Parisot de la Valette now gives a fort at Malta, not a random province.
– Triggers for the Great Palace event fixed.
– Removed #St:Petersburg# event 3424 as being already triggered in AoEn, to allow historical move to St.P.
– Corrected triggers of #The Dutch Revolt is successful!# events to point to correct “Repatriation of the Netherlands” event of each nation, rather than to the BUR version that they all point to now.
– Moved DAN event #The Regency of J.H.E. Bernstorff# to 16 Jan to match history
– Corrected dates in #Sir Francis Walsingham# event and #Sir Thomas Gresham’s Currency Reform# event
– Corrected #Jean Parisot de la Valette# event to give fortress in Capital, not Malta
– Changed duplicate EVENTNAME to EVENTHIST in several NIP events
– Changed option B of SWE #The Great Army Reorganization# event to give -1 VP instead of do nothing, as the empty tooltip confused players
– Correct action_c name from ACTIONNAME3386B to ACTIONNAME3386C in TUR #The Reforms of Kemankes (Kara Mustafa Pasha)# event
– Added trigger so that CYP has to be vassal of VEN for Venice to inherit it
– Changed HAN to CHIHAN culture in one Manchu event
– Spanish State Bankruptcy event 3164, dropped inflation hit from 15% to 10% as it has more severe effects now.
– Reduce size of Inflation hit in all events due to its worse effects now
– TUR “The 1st Celali Uprising” event 3370 added religion != shiite trigger
– TUR “The Great Naval Reform / Imperial Halic Shipyard” event 3367 added ownership of Thrace trigger.
– Restored “flagname” command to ENG Act of Union event
– Remove 478 Smyrna from conversion to Shiite in option C.
– “Turko-Persian Conflicts” event as it was Orthodox until the 1920s.
MISC
– Revised looks of ITA and HOL flags/shields.
– Revised icon positions slightly.
– Spellchecked a lot of stuff in the game.
– Changed to another internal directplay protocol to decrease latency.
– Changed the tag for Han culture to “chihan” to not confusing it internally with the tag for the country Hanover.
– Just peeking at religion sliders without changing will no longer cause revolt checks after the first change has been done.
– Improved checksum checking for multiplayer games.
– Moved straits definitions to a moddable file. map\adj_defs.csv
– Exported HRE, Spanish ToT & Portuguese ToT values to province.csv
– Added JUCD75_5_Anonymus (Gaudete), which was present but unused, to 15C music file