This Readme file contains information on the Dungeon Siege II Patch, Versions 2.0 to 2.2, fixes, as well as troubleshooting information about Dungeon Siege II.
Dungeon Siege II Patch 2.2 requires 2.5 Gigabytes of free hard drive space to install properly.
Contents
A. Gameplay
B. Network
C. Saving and Loading
D. Mod Support
E. Performance
F. Other
G. FAQs
A. Gameplay
-Fixed a primary blocking issue where the Azunite Scholar at the Dryad Exile Colony did not recognize task completion. Broken save games are now autocorrected at the encounter location; however, for each saved game in which you encountered this issue, you must speak to the scholar to activate the autocorrection.
-Fixed primary blocking issues where quest-giving party characters break quests when escaping from “Thanks for hiring me” conversation replies. Broken save games are now autocorrected upon reload of the game (i.e., Taar at the Great Hall, Vix at the forest cabin, and Finala at the Aman’lu bridge).
-Fixed a secondary blocking issue where Finala’s personal quest did not trigger the elevator after extended usage.
-Fixed an issue with characters not being sent to the Inn when their farewell conversation was skipped.
-Fixed a primary blocking issue where attempting activation of the Elen’Lu Prism by rapidly clicking while possessing multiple crystals did not work properly.
-Fixed a primary blocking issue where saving the game during Vai’Kesh Prophet movies didn’t work properly.
-Fixed a primary blocking issue concerning the disappearance of the Snowbrook Commander. Broken save games are now autocorrected upon reload of the game.
-Fixed a primary blocking issue with second Snowbrook dragon fight triggering. Broken save games are now autocorrected at the encounter location.
-Fixed a primary blocking issue with Agallan Trial elevators. Broken save games are now autocorrected at the encounter location.
-Fixed a primary blocking issue with save/load during the Valdis movie. Broken save games are now autocorrected at the encounter location.
B. Network
-Created a segmented file save system for GameSpy file size compatibility.
-Adjusted GameSpy vaulting protocols to compensate for party save files during loss of a connection.
-Corrected client query of games at a public IP regardless of the host reporting.
-Removed dpnsvr from the network configuration to fix multiplayer black screen freeze.
-Corrected the centering of icons and information in the Multiplayer screen.
C. Saving and Loading
-Increased Savegame backup redundancy to 5 instances.
-Adjusted extension naming from .ds2bak1 through .ds2bak5.
D. Mod Support
-Corrected CRC checking routines for mods.
-Adjusted mod header routine during loads.
-Fixed logging of content mismatches during game load.
-Added safety for UIPartyManager check for Null pointer.
-Fixed fc_actor code to properly identify file loading.
E. Performance
-Changed the ATI vendor setting of swapeffect_discard to false to support future card anti-aliasing routines.
-Corrected performance degradation when using TrueType fonts on item labels.
F. Other
-Fully activated GameSpy auto-patch technology for future releases.
-Added version reporting with user registration.
-Corrected offline user registration retries, and added email collection point to single-player mode.