Features wie schnellere und verbesserte Darstellung der Vegetation sowie ein neues Textur-Kompressionssystem sorgen für flottere Performance. Zudem bieten frische Waffenmodelle und neue Quests mehr Abenteuer in der Welt von Neocron.

Neocron Evol 2.1 Faction System & Storyline

The current gameplay with the various faction relations will be lightened up to provide more potential for interesting and tensing conflicts within the alliances of Neocron and the Dome of York. Effectively, the faction relations will develop step by step – backed up by the storyline. Due to this, the faction-relations will only see minor changes with the launch of Evol 2.1, but are subject to continuous adjustment as the storyline progresses.

Compared to the past, this dynamic adjustment of the system provides a significantly more interesting and thrilling gaming experience with Evol2.1.

Economic and political conflicts in-between the factions provide the basis for ambitious role-play and allow a very close experience of the storyline.

The major conflict between the Neocron and the Dome of York Alliance will continue of course – providing a second layer for interesting and challenging game-play.

On the one hand, the development of the storyline will be realised through in-game events and the Ceres-Project, on the other hand all relevant backgrounds as well as additional information will be published via the Neocronicle and the Voice of the Resistance webzines. Apart from the news and articles developed by the content team, every player is welcome to actively take part and contribute to the role-play in Neocron Evol 2.1 by submitting own news and articles.

Neocron Evol 2.1 Zonetypes and –rules

The existing zone-types and corresponding rules regarding soullight and faction-sympathy have been revamped. These changes were applied to support the storyline’s development in-game as well as to enhance the in-game experience of the storyline, on the other hand the existing zones will be more attractive to the variety of game-play. In this regard you should note that the gains and losses will only take affect when you dealt at least 15% damage to the target.

Secure Sector

The „Secure Sectors“ are a safe environment and are used for trading spots, meeting points and provide a retreat for regeneration. The use of weapons or attacking other players is not possible in these zones.

City Sector

The local security-forces enforce the law very strictly around City Sectors. You will be heavily penalized for killing friendly runners, moderately for killing neutral runners, but rewarded for killing enemy runners.

Outskirt Sector

The „Outskirt Sectors“ are poorly monitored districts of the city and provide a playground for organised crime and corporate conflicts. You will be heavily penalized for killing friendly runners and rewarded for killing enemy runners. Killing neutral runners will be penalized with a small Soullight loss but has no effect on your sympathy.

Wastelands/Hacknet Sectors

Wasteland and Hacknet Sectors are only scarcely monitored by the local authorities.

You will be moderately penalized for killing friendly runners. Killing neutral or enemy runners has no effect on your soullight or sympathy.

Battlefield Sector

The „Battlefield Sectors“ are where the continuous war between Neocron and the Dome of York takes place. Therefore all factions have an eye on them. You will be rewarded for killing enemy runners. Killing neutral or friendly runners has no effect on your sympathy or soullight.

Dungeon Sektor

Dungeon Sectors are subject of close surveillance by the local authorities. You will be heavily penalized for killing friendly, neutral or enemy runners.

Apartment Sector

Apartments are monitored in the interest of general order. You will be heavily penalized for killing friendly, neutral or enemy runner.

The loss values in-game might appear very high to you on a first glance, but are necessary to noticeable enforce the zone-rules and to provide a fair game-play. In order to make up for the increased loss values, the following game mechanics were adjusted:

-The speed of soullight-generation has been increased.
-Soullight now regenerates at a value of -100, opposed to the current setting of -16
-The quickbelt’s safeslot is deactivated at a value of -32, opposed to the current setting of -16

Neocron Evol 2.1 QuestsMore thrilling Wasteland and Dungeon Quests were added. Clues pointing to the locations, as well as background information are available through the Neocronicle and the Voice of the Resistance webzines.