New Multiplayer Missions
Included in this version of America’s Army are two new Special Forces multiplayer missions. One of these new missions contains both the Special Forces playable Soldier class, as well as the Indigenous Forces playable class. The other new mission is ‘SF Exclusive’ containing only the Special Forces playable Soldier class.
– SF Extraction:
(SF & IF)
A daytime urban mission where both teams must race to retrieve a briefcase containing sensitive information about terrorist operatives. Each team must locate and secure this one briefcase and then carry it to their extraction point successfully. The team that successfully extracts with the briefcase in hand wins! This mission’s spawn points, and extraction points (1 per team) – are all randomly selected each round.
– SF Dockside:
(SF Exclusive)
A small tournament map which takes place during a stormy night in a run down harbor setting. Both teams must locate and secure two cargo containers containing biological agents. The first team to secure and hold both containers wins! This mission’s spawn points and container locations are randomly selected each round. This mission also features breachable doors, and usable automatic doors.
NOTE (SF Dockside): This mission was designed to hold only 18 players (9 per team). Server hosts – please set the ‘max players’ to 18 when running SF Dockside.
New Training Mission
– Shoot House (MOUT Training)
The Shoot House (MOUT Training) training mission has been added to America’s Army. Shoot House replaces the existing MOUT Training in Basic Combat Training.
Shoot House is designed to provide players with a dynamic and replayable training experience. Players will enter a building, consisting of up to 10 rooms, where pop-up
targets have been randomly arranged. Players will choose a weapon and enter the Shoot House building, each room will present the player with various friendly and enemy targets. Players will have to make repeated split-second decisions whether or not to engage the targets – shooting friendly targets earns penalties. This training will be timed and scored for each weapon, results will be recorded in our database and sent to a Web site where players can compare their scores with others. (coming soon)
Tournament Mode Enhancements
We’ve applied significant effort to our Tournament Mode based on feedback provided by our Beta Testers and members of the Competitive Community.
Here are just a few of the enhancements we’re deploying in Direct Action:
– TWL Support in AASM
– CAL/CPL enhancements
– Improved UI functionality
– Ability to start TM without hosting company help
– Support for additional mission planning
– Fixed ghosting bug (which appeared in 2.4)
– Simplified user options
– Tournament Results sent directly to our database
(soon to be available through our Website and possibly even RSS or XML feeds)
Our goal is to continue improving America’s Army Tournament Mode to meet and exceed the expectations of the competitive gaming community at-large, while also making the setup and administration easy, whether you’re creating a local LAN event with a few friends or conducting a regional competition in TWL.
Please see the updated ‘Tournament Mode Guide’ available through the START menu (file located in the game’s HELP directory).
Enhanced Map Rotation
We’re very excited to roll out Map Rotation on all America’s Army servers. This will allow Server Admins (SA) to construct themed rotations with any of the existing (and upcoming) America’s Army multiplayer maps. Leased servers will be able to define their own particular map rotations, and can change them at any time.
On our 250 Official Servers we’ll have a balance of themed rotations and static maps. In other words, some of our Official Servers will continue to host a single map while others will serve multiple maps by theme (SF Only, Desert Operations, Urban Conflict, Winter Survival, etc.) We’re anticipating 10 different themes upon release!