The Climb (Action-Adventure) – Cliffhanger ohne Spannungsmomente

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© Crytek / Oculus Rift
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Das ist ungefähr so, als ob ich kritisiere, dass ich bei einem Fußball-Game die Arme der Spielfigur, beim Anlaufnehmen vor dem Freistoß, nicht mit den Schultertasten schwingen lassen kann, und dadurch der Lauf der Spielfigur eiert. Das ist ein Nebenkriegsschauplatz, wenn viel entscheidender ist, wie stark und zielsicher der Fußtritt auf den Ball wirkt und wie realistisch sich der Ballflug dann verhält.
Zu deiner Frage "wieso man so ein Spiel überhaupt braucht, wenn man es doch tatsächlich in echt tut."... die Fifa und PES Reihe müsstest du ja dann auch hinterfragen... Das sind allerdings Kassenschlager, weisst Bescheid?