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Super Monkey Ball 2 - Test, Plattformer, Nintendo GameCube - 4P.de
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Veröffentlicht inTests

Super Monkey Ball 2 (Plattformer) – Super Monkey Ball 2

4P Testbild

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© 2rogan - stock.adobe.com / Nintendo, Microsoft, Sony

Dance Dance Revolution: Hottest Party 2(Musik & Party) von Konami Credit: 2rogan - stock.adobe.com / Nintendo, Microsoft, Sony

Party-Time

Bereits im Vorgänger haben die Mehrspieler-Modi immer wieder für nächtelange Party-Sessions gesorgt. Und auch in diesem Bereich lässt sich Super Monkey Ball 2 nicht lumpen:
Denn insgesamt gibt es ein rundes Dutzend Mini-Spielchen, die nur darauf warten, von Euch entdeckt bzw. freigespielt zu werden.

Sechs davon sind von Anfang an zugänglich und dürften Spielern des Vorgängers bekannt vorkommen. Denn Monkey Race, Monkey Fight, Monkey Target, Monkey Billiard, Monkey Bowling und Monkey Golf gab es in etwas anderer Form auch in Teil 1. Für SMB 2 wurden die bekannten Modi jedoch gewaltig aufgepeppt – und das nicht nur grafisch. Beim Monkey Target beispielsweise sind zwar die Zufallselemente, die einen bei der Landung auf den Inseln irritieren konnten, herausgefallen, wurden dafür aber durch einen Splitscreen ersetzt, der die Jagd auf den Highscore zu einem wahren Vergnügen macht.

Neu hinzugekommen sind Monkey Baseball, Monkey Soccer, Monkey Tennis, Monkey Boat Race, Monkey Shot und Monkey Dog Fight. Von den Sportarten ist besonders die Tennisvariante spielenswert, die sich irgendwo zwischen Mario Tennis und dem Vorreiter Virtua Tennis einordnet und sogar die Möglichkeit bietet, zu viert im Doppel gegeneinander anzutreten.

Das Problem mit den Minispielen ist nur, dass sie vom Motivationsfaktor her gewaltig schwanken. Während Monkey Target immer wieder gewählt werden dürfte ist das Gunshooter-Prinzip von Monkey Shot auf Dauer zu eintönig. Doch hängt das natürlich vom Spieler ab, denn einige werden vielleicht auch an Baseball oder dem Bootsrennen mehr Spaß haben als an der normalen Verfolgungsjagd im Super Mario Kart-Stil.
__NEWCOL__Die zwölf angebotenen Mini-Games sind aber in jedem Fall eine mehr als spaßige Erweiterung des normalen Gameplays. Da die Qualität jedoch wie beschrieben gewissen Schwankungen unterworfen ist, geht SMB 2 kurz vor der Zielgeraden auf dem Weg zum Multiplayer-Award die Luft aus.

Es gibt viel zu sehen

Für ein Spiel, das nicht auf grafische Pracht, sondern auf süchtig machendes Gameplay setzt, bekommen die Spieler einiges zu sehen. Die thematisch äußerst unterschiedlich gestalteten Abschnitte sind dabei sogar noch deutlich aufwändiger gestaltet als im Vorgänger und bieten dem geneigten Auge wesentlich mehr Animationen drumherum, die glücklicherweise vom eigentlichen Ballspiel nicht ablenken.
Und selbst wenn Ihr mit einem Affenzahn unterwegs seid oder in einem der Splitscreen-Mehrspieler-Modi aufeinander Jagd macht, sind keinerlei Einbrüche in der Bildrate zu verzeichnen.
Auch die Animationen der Äffchen sind wie in Teil 1 gut gelungen. Einzig die Zwischensequenzen, in denen die Story erzählt wird, bleiben hinter dem Standard zurück. Denn hier bekommt Ihr vergleichsweise polygonarme Cut-Scenes präsentiert, die man auch getrost wegklicken kann.

Nerviges Gedudel

Die Soundkulisse ist definitiv der größte Schwachpunkt an Super Monkey Ball 2. Dabei stört es nicht mal, dass die Soundeffekte nicht viel hergeben. Denn die werden von der bereits nach kurzer Zeit unsäglich an den Nerven kratzenden Musik sehr schnell an die Wand gespielt. Doch das Ganze hat auch einen Vorteil, vor allem im Einzelspieler-Modus: hat man die Lautstärke erst einmal nach unten gedreht, kann man sich viel besser auf die Anforderungen konzentrieren.

  1. Sehr amüsant, dass sich hier niemand zu dieser Perle geäußert hat. Also wer noch einen GC stehen hat oder eine WII der sollte sich das Teil schleunigst zulegen. Denn ihr habt die letzten 6 Jahre was verpasst!! :D

Hinterlassen Sie bitte einen Kommentar.


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