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Doom Eternal - Test, Shooter, PC, PlayStation 4, Xbox One, Stadia - 4P.de
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Veröffentlicht inTests

Doom Eternal im Test: Der Death-Metal-Shooter


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© id Software / Bethesda

Doom Eternal(Shooter) von Bethesda Credit: id Software / Bethesda

Pro & Kontra

Gefällt mir

  • tolle, dynamische Kämpfe
  • idTech 7 setzt Performance über Kulisse
  • klassisches Arena-Prinzip – auf 11 gedreht
  • präzise, knackige Steuerung
  • taktischer Einsatz von Kettensäge und co.
  • viele Gegnertypen
  • coole Waffen mit vielen Feuermodi
  • tolles, vertikales Leveldesign
  • herrliches Artdesign
  • beeindruckende Architektur
  • Gewalt

Gefällt mir nicht

  • nur drei, nur “gute” Bosse
  • idTech 7 setzt Performance über Kulisse
  • Master
  • Level zum Start unvollständig
  • wenige fiese Schwierigkeits
  • Spitzen

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  1. mellohippo hat geschrieben: 14.09.2020 12:38 Hab's mir jetzt mal für'n schmalen Täler geholt, dachte eigentlich, bei 91 Punkten und da mir der Vorgänger sehr gefallen hat, kann ich hier eigentlich nicht viel falsch machen, aber hab ich mich wohl getäuscht.
    Ich mein, es sieht gut aus (etwas ZU bunt vielleicht), und das Kerngameplay macht nach wie vor Laune, aber ansonsten verschlimmbessert in jeder Hinsicht. Viel zu sehr zugeballert mit Features, alle 5 Minuten ein neues nerviges Tutorial für irgend ein wahnsinnig originelles Upgrade, ständig sammelt man irgendwelchen Kram ein, um in einem der tausend Skill-Bildschirme irgendwas hochzuleveln, verdammt, dabei will ich doch einfach nur ein paar Knarren, um ordentlich Dämonen zu metzeln.
    Dann diese SAUNERVIGEN Jumpeinlagen. Ich wollte eigentlich Doom, stattdessen bekam ich eine Art Super Mario auf Steroiden, ok, das gab's im Vorgänger auch schon, aber hier hats mir jetzt echt gereicht mit diesem blöden Dash auch noch in der Luft ruhantieren zu müssen, nee danke.
    Werd's noch mal probieren wahrscheinlich, aber soweit für mich ein klarer Flop.
    Das entspricht so ziemlich meiner Meinung am Anfang, aber irgendwann hab ich mich an die ganzen Fähigkeiten, Upgrades und Schwachpunkte dann halbwegs gewöhnen können. Es is heftig mit was sie einen hier zuballern. Die Sprungeinlagen fand ich jetzt aber net soo schlimm, weil man immerhin nicht gleich verreckt wenn man in die Tiefe stürzt wie im Vorgänger.
    Auch wenn ich das simple Gameplay von Doom 2016 sehr schätze, kann ich net leugnen dass die ganzen neuen Elemente Eternal extrem bereichern. WENN es denn irgendwann klick macht, dann hat man hier wirklich geiles, frenetisches Gameplay mit großer taktischer Tiefe.
    Ich habs auf Hurt Me Plenty gespielt und ich würd behaupten es war so schwer wie 2016 auf Nightmare. Aber man wird eben auch besser und dann ist hier natürlich auch wieder mehr drin später.
    Was mich stört ist
    - Das Leveldesign... irgendwie wirkt es linearer als im...

  2. Hab's mir jetzt mal für'n schmalen Täler geholt, dachte eigentlich, bei 91 Punkten und da mir der Vorgänger sehr gefallen hat, kann ich hier eigentlich nicht viel falsch machen, aber hab ich mich wohl getäuscht.
    Ich mein, es sieht gut aus (etwas ZU bunt vielleicht), und das Kerngameplay macht nach wie vor Laune, aber ansonsten verschlimmbessert in jeder Hinsicht. Viel zu sehr zugeballert mit Features, alle 5 Minuten ein neues nerviges Tutorial für irgend ein wahnsinnig originelles Upgrade, ständig sammelt man irgendwelchen Kram ein, um in einem der tausend Skill-Bildschirme irgendwas hochzuleveln, verdammt, dabei will ich doch einfach nur ein paar Knarren, um ordentlich Dämonen zu metzeln.
    Dann diese SAUNERVIGEN Jumpeinlagen. Ich wollte eigentlich Doom, stattdessen bekam ich eine Art Super Mario auf Steroiden, ok, das gab's im Vorgänger auch schon, aber hier hats mir jetzt echt gereicht mit diesem blöden Dash auch noch in der Luft ruhantieren zu müssen, nee danke.
    Werd's noch mal probieren wahrscheinlich, aber soweit für mich ein klarer Flop.

  3. Akabei hat geschrieben: 23.05.2020 16:50 Wie ich kürzlich in einem anderen Thread anmerkte, ein Pad mit einem Trackball anstelle des rechten Sticks wäre ein Traum für mich.
    Zu viel mehr als dem Umsehen/Zielen wird der rechte Stick eh nicht benutzt und das würde meiner bescheidenen Meinung nach mit einem Trackball wesentlich besser funktionieren.
    Das würde ähnliche Nachteile wie von einer Maus mit sich bringen und viele Vorteile der Sticks auslassen, wie einen konkreten 0-Punkt auf beiden Achsen, sowie der dead zone, es würde kein richtiges Koordinatensystem mehr darunter geben, es sei denn man legt jedes mal einen Nullpunkt mit einem Tastendruck oder was ähnlichem eines fest um es genau dort auf 0/0 zurück zu setzen und das ist meiner Meinung nach ein Vorzug der Sticks, womit viele Dinge möglich sind und außerhalb vom Zielen oder Umsehen, was ich mit einem Stick ebenfalls noch als angenehmer empfinde, gar nicht mehr oder sehr viel umständlicher möglich wären und die Möglichkeiten eines Pads einschränken.

  4. Wie ich kürzlich in einem anderen Thread anmerkte, ein Pad mit einem Trackball anstelle des rechten Sticks wäre ein Traum für mich.
    Zu viel mehr als dem Umsehen/Zielen wird der rechte Stick eh nicht benutzt und das würde meiner bescheidenen Meinung nach mit einem Trackball wesentlich besser funktionieren.

  5. Der Chris hat geschrieben: 23.05.2020 13:00 Mal so ne Frage zum Thema Controls...hat hier eigentlich jemand mal geschaut wie man die Sache am PC noch optimieren kann? Vielleicht mit einer Nunchuk-Mouse-Kombination oder irgendwie so was.

    Meinst sicherlich so etwas:

    Gibt es auch als Kombi für die PS4.
    Hatte auch mal Interesse an einer Stick + Maus Lösung für PC. Bisher nicht geholt. Anbieter auf Amazon ist der Hersteller selber. Mit 79,- aber nicht ganz billig.

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Deprecated: trim(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/wp-content/plugins/fd-admo-suite/public/templates/template-parts/ads/taboola.php on line 29
[4players.fdpub.de/test/doom_eternal/3002443/8]
[wp-content/plugins/fd-admo-suite/public/templates/template-parts/ads/taboola.php:29 trim(), wp-content/plugins/fd-admo-suite/public/templates/template-parts/ads/taboola.php:124 add_taboola_loader(), wp-includes/template.php:812 require('wp-content/plugins/fd-admo-suite/public/templates/template-parts/ads/taboola.php'), wp-content/plugins/fd-admo-suite/public/class-fd-admo-suite-public.php:263 load_template(), wp-content/plugins/fd-admo-suite/public/class-fd-admo-suite-public.php:1001 Fd_Admo_Suite_Public::override_template_part(), wp-content/plugins/fd-admo-suite/public/class-fd-admo-suite-public.php:221 Fd_Admo_Suite_Public->display_ad_slot(), wp-includes/class-wp-hook.php:324 Fd_Admo_Suite_Public->{closure}(), wp-includes/class-wp-hook.php:348 WP_Hook->apply_filters(), wp-includes/plugin.php:517 WP_Hook->do_action(), wp-content/plugins/fd-newspack-extension/includes/templates/single.php:69 do_action('newspack_theme_main_bottom'), wp-includes/template-loader.php:106 include('wp-content/plugins/fd-newspack-extension/includes/templates/single.php'), wp-blog-header.php:19 require_once('wp-includes/template-loader.php'), index.php:17 require('wp-blog-header.php')]


Deprecated: trim(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/wp-content/plugins/fd-admo-suite/public/templates/template-parts/ads/taboola.php on line 30
[4players.fdpub.de/test/doom_eternal/3002443/8]
[wp-content/plugins/fd-admo-suite/public/templates/template-parts/ads/taboola.php:30 trim(), wp-content/plugins/fd-admo-suite/public/templates/template-parts/ads/taboola.php:124 add_taboola_loader(), wp-includes/template.php:812 require('wp-content/plugins/fd-admo-suite/public/templates/template-parts/ads/taboola.php'), wp-content/plugins/fd-admo-suite/public/class-fd-admo-suite-public.php:263 load_template(), wp-content/plugins/fd-admo-suite/public/class-fd-admo-suite-public.php:1001 Fd_Admo_Suite_Public::override_template_part(), wp-content/plugins/fd-admo-suite/public/class-fd-admo-suite-public.php:221 Fd_Admo_Suite_Public->display_ad_slot(), wp-includes/class-wp-hook.php:324 Fd_Admo_Suite_Public->{closure}(), wp-includes/class-wp-hook.php:348 WP_Hook->apply_filters(), wp-includes/plugin.php:517 WP_Hook->do_action(), wp-content/plugins/fd-newspack-extension/includes/templates/single.php:69 do_action('newspack_theme_main_bottom'), wp-includes/template-loader.php:106 include('wp-content/plugins/fd-newspack-extension/includes/templates/single.php'), wp-blog-header.php:19 require_once('wp-includes/template-loader.php'), index.php:17 require('wp-blog-header.php')]


Deprecated: trim(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/wp-content/plugins/fd-admo-suite/public/templates/template-parts/ads/taboola.php on line 31
[4players.fdpub.de/test/doom_eternal/3002443/8]
[wp-content/plugins/fd-admo-suite/public/templates/template-parts/ads/taboola.php:31 trim(), wp-content/plugins/fd-admo-suite/public/templates/template-parts/ads/taboola.php:124 add_taboola_loader(), wp-includes/template.php:812 require('wp-content/plugins/fd-admo-suite/public/templates/template-parts/ads/taboola.php'), wp-content/plugins/fd-admo-suite/public/class-fd-admo-suite-public.php:263 load_template(), wp-content/plugins/fd-admo-suite/public/class-fd-admo-suite-public.php:1001 Fd_Admo_Suite_Public::override_template_part(), wp-content/plugins/fd-admo-suite/public/class-fd-admo-suite-public.php:221 Fd_Admo_Suite_Public->display_ad_slot(), wp-includes/class-wp-hook.php:324 Fd_Admo_Suite_Public->{closure}(), wp-includes/class-wp-hook.php:348 WP_Hook->apply_filters(), wp-includes/plugin.php:517 WP_Hook->do_action(), wp-content/plugins/fd-newspack-extension/includes/templates/single.php:69 do_action('newspack_theme_main_bottom'), wp-includes/template-loader.php:106 include('wp-content/plugins/fd-newspack-extension/includes/templates/single.php'), wp-blog-header.php:19 require_once('wp-includes/template-loader.php'), index.php:17 require('wp-blog-header.php')]


Deprecated: trim(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/wp-content/plugins/fd-admo-suite/public/templates/template-parts/ads/taboola.php on line 32
[4players.fdpub.de/test/doom_eternal/3002443/8]
[wp-content/plugins/fd-admo-suite/public/templates/template-parts/ads/taboola.php:32 trim(), wp-content/plugins/fd-admo-suite/public/templates/template-parts/ads/taboola.php:124 add_taboola_loader(), wp-includes/template.php:812 require('wp-content/plugins/fd-admo-suite/public/templates/template-parts/ads/taboola.php'), wp-content/plugins/fd-admo-suite/public/class-fd-admo-suite-public.php:263 load_template(), wp-content/plugins/fd-admo-suite/public/class-fd-admo-suite-public.php:1001 Fd_Admo_Suite_Public::override_template_part(), wp-content/plugins/fd-admo-suite/public/class-fd-admo-suite-public.php:221 Fd_Admo_Suite_Public->display_ad_slot(), wp-includes/class-wp-hook.php:324 Fd_Admo_Suite_Public->{closure}(), wp-includes/class-wp-hook.php:348 WP_Hook->apply_filters(), wp-includes/plugin.php:517 WP_Hook->do_action(), wp-content/plugins/fd-newspack-extension/includes/templates/single.php:69 do_action('newspack_theme_main_bottom'), wp-includes/template-loader.php:106 include('wp-content/plugins/fd-newspack-extension/includes/templates/single.php'), wp-blog-header.php:19 require_once('wp-includes/template-loader.php'), index.php:17 require('wp-blog-header.php')]