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The Division 2: Ziemlich große Patches zum Verkaufsstart angekündigt; bis zu 92 GB - 4P.de
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Veröffentlicht inNews

The Division 2: Ziemlich große Patches zum Verkaufsstart angekündigt; bis zu 92 GB


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© Massive Entertainment / Ubisoft

The Division 2(Shooter) von Ubisoft Credit: Massive Entertainment / Ubisoft

Ubisoft wird in der nächsten Woche The Division 2 veröffentlichen. Käufer der Phoenix, Dark Zone, Ultimate oder Gold Editionen dürfen am 12. März loslegen. Die “normale” Veröffentlichung ist am 15. März. Pünktlich zum Verkaufsstart werden auch zwei Patches bzw. das “Title Update 1” und das “Title Update 1.5” zum Download zur Verfügung stehen.

Käufer der physischen Version auf PC und Xbox One sollen mit der Installation des Spiels beginnen, schreibt Ubisoft. Danach muss das “Title Update 1” runtergeladen werden, das ungefähr 48 GB bis 52 GB groß sein wird, je nach Region und bevorzugter Sprache. Unabhängig davon, ob man das Spiel von der Disc installiert oder es digital gekauft hat, beträgt die endgültige Installationsgröße der Festplatte, einschließlich des Patches, 48 GB bis 52 GB.

Käufer der physischen Fassung auf PlayStation 4 können den ersten Patch während der Installation von der Disc bereits runterladen. Das “Title Update 1” wird ca. 88 GB bis 92 GB groß sein, je nach Region und bevorzugter Sprache. Die endgültige Installationsgröße der Festplatte wird zwischen 88 GB bis 92 GB liegen.

Anhand der Angaben des Publishers sieht es so aus, als würde man mit dem Day-One-Patch das komplette Spiel erneut runtergeladen. “Title Update 1” enthält verschiedene Bugfixes und Verbesserungen für das Hauptspiel. “Title Update 1.5” wird ab dem 11. März verteilt. Es wird ungefähr 2 GB groß sein und einige Audio-Probleme beheben, die beim Betatest auftraten. Spieler, die bereits die “Private Beta” oder die Open Beta auf ihrer Plattform installiert haben, müssen das komplette Spiel erneut herunterladen.


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Live-Action-Trailer_Teil_2_A_Good_Guy

Live-Action-Trailer_Teil_2_A_Good_Guy

Live-Action-Trailer_Teil_2_A_Good_Guy

  1. Hängt auch stark davon ab wann man runterlädt. Unter der Woche mittags lädt es im PSN bei mir ziemlich genau mit den vollen 50mbit. Von Freitag bis Sonntag schwankt es dagegen schon stark.
    @bloub: Ich glaube in städtische Gebieten geht auch viel für Genehmigungen usw. drauf als nur fürs Buddeln. Auch die bestehenden Leitungen und Kanäle können da dazwischen funken. "Billig" ist sowas aber allgemein nicht, da tauchen immer irgendwelche Probleme auf...Indianerstämme die man ausrotten muss, Biberfamilien die man umsiedeln muss damit die verdammten Tierschützer zufrieden sind etc ;) Aber du hast bestimmt recht, in der Stadt wird es teurer.

  2. Crimson Idol hat geschrieben: 13.03.2019 12:31 Ob man im PSN mit der vollen Bandbreite runterladen kann, hängt ja auch immer von der persönlichen Anbindung ab bzw. auch wie das Routing vom Provider Richtung PSN-Server ist. Und man muss bedenken, dass es dazu ja auch noch Tageszeitabhängige Schwankungen geben kann.
    Wer seine PS4 über WLAN verbindet, sollte beim Besten Willen keine volle Bandbreitenausnutzung erwarten. Und dann spielt wie gesagt auch der eigene Provider noch eine Rolle. Kennt der ein oder andere ja von der Telekom, wo es ja vor allem in Hinblick auf YouTube immer wieder Problem gab und gibt.
    Hier schafft die PS4 über alle Downloads hinweg im Schnitt immer mindestens 80 MBit/s, von den maximal per QoS erlaubten 100 MBit/s. Währenddessen darf ich mich bei Downloads von Microsoft-Servern mit der Hälfte der möglichen Geschwindigkeit, sprich im Schnitt 50 bis 60 MBit/s, begnügen. ¯\_(ツ)_/¯
    Per LAN bei mir.
    Wie gesagt, dass ist (35 MBit) der Schnitt, natürlich liegt es auch mal höher. Auf der One lade ich durchschnittlich mit 250Mbit.
    Ich habe eine 400Mbit Leitung.

  3. Triadfish hat geschrieben: 13.03.2019 11:13 Das ist ja echt ein Krampf, zumal man im PSN eigentlich nie mit seiner vollen Bandbreite runterladen kann, sondern oft nur mit einem Bruchteil.
    Im Schnitt lade ich mit 35 MBit. Gefühlt geht es schneller, wenn die PS4 im standby ist.
    Aber ja, da müsste Sony langsam mal nachbessern, obwohl ich daran nicht mehr glaube.

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