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Rainbow Six Siege: Sam Fisher als Operator in "Operation Shadow Legacy" - 4P.de
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Veröffentlicht inNews

Rainbow Six Siege: Sam Fisher als Operator in “Operation Shadow Legacy”


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© Ubisoft Montréal / Ubisoft

Rainbow Six Siege(Shooter) von Ubisoft Credit: Ubisoft Montréal / Ubisoft

Sam Fisher aus Splinter Cell wird als alter Bekannter mit der anstehenden “Operation Shadow Legacy” als Operator ins Spiel kommen. Er wird sich Team Rainbow als “Spezialeinsatzkraft Zero” anschließen. Bereits im Juni gab es erste Hinweise auf den Gastauftritt via PC Gamer. Demnach ist Sam ein Angreifer, der ein Spezialgerät trägt, das Kamerabolzen abfeuern kann, die sich durch zerstörbare, aber unverstärkte Wände bohren können, so dass er erkennen kann, was sich auf der anderen Seite befindet. Es wurde auch darüber spekuliert, ob diese Kameras Schaden auf Entfernung anrichten können. Der Operator soll am 16. August um 20 Uhr auf Twitch vorgestellt werden.

Auf der offiziellen Siege-Website wird er folgendermaßen beschrieben: “Er scheint sich gut gehalten zu haben, obwohl er nicht mehr im aktiven Dienst war und etwas erschöpfter als sonst wirkte, als er hier ankam. Ich frage mich, was Zero dazu bewogen hat, Rainbow als seine Heimatbasis zu wählen. Ohne eigene Motivation wäre er nicht hier, und wir sollten uns seine Erfahrungen zunutze machen. Seine militärische Expertise bietet einen guten Ausgleich zu deinem psychologischen Verständnis. Da er das erste Mitglied des Rainbow-Operationsstabs (ROS) ist, stehe ich den Änderungen, die er mit sich bringen wird, gleichermaßen neugierig und etwas vorsichtig gegenüber. Ich bin mir sicher, seine Einführung wird eine notwendige und schmerzhafte Erfahrung. Ich glaube, es gibt da etwas, das er mir zu seinem plötzlichen Auftauchen nicht erzählt hat, aber das ist nicht überraschend. Zero geht nach dem Grundsatz vor, nur das Nötigste preiszugeben. Von daher bin ich mir sicher, dass er es mir erzählen wird, wenn die Zeit gekommen ist.”

  1. Leerlauf gehört in Ubisoft`s Open World Spielen zum Programm, ich hätte gerne ein Leveldesign wie in The Last of Us 2.
    Meine Befürchtung ist, das Splinter Cell in ein unsinniges Open World Korsett gequetscht wird.

  2. Ein Splinter Cell ala Hitman mit großen, komplexen Gebieten, aber nicht open world, wäre ein Traum.
    So was wie MGSV wäre noch ok, aber dann bitte ohne den ganzen Leerlauf zwischen den Banditenlagern.

  3. Swar hat geschrieben: 13.08.2020 10:24
    JudgeMeByMyJumper hat geschrieben: 13.08.2020 03:06
    Tja, verstehe nicht, warum es nach dem wieder viel besseren Blacklist mit SC nicht weiterging.
    Dazu müsste sich Ubisoft überwinden, ein lineares sehr gutes Singleplayer Erlebnis abzuliefern.
    Wobei ja zumindest conviction zuerst angeblich auch Open World werden sollte bevor man das wieder über den Haufen warf. Könnte mir schon vorstellen, dass man da ähnlich Metal Gear auch in die offene Welt wechselt. Wie auch immer das genau funktionieren würde...

  4. JudgeMeByMyJumper hat geschrieben: 13.08.2020 03:06
    Tja, verstehe nicht, warum es nach dem wieder viel besseren Blacklist mit SC nicht weiterging.
    Dazu müsste sich Ubisoft überwinden, ein lineares sehr gutes Singleplayer Erlebnis abzuliefern.

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