In den Neunzigern spritzte das Blut noch im Zehntelsekundentakt – mit diesem Mantra soll auch der klassische Egoshooter Hellbound punkten. Sogar der Name des Teams (Saibot) ist eine Referenz an Zeiten, in denen man sich noch auf seine Eingeweide verlassen konnte (die munter über den Schirm flogen).
Five weapons round out Hellgore’s arsenal in Survival Mode, with more to come through frequent updates. The Headcrusher, Simple Shotgun, Triple Shotgun, Indolora (remember Ol’ Painless from Predator?), and Rocket Launcher are his implements of destruction as he takes on the soldiers of Hell. Power-ups like Hell Damage, Hell Speed, and Hell Skin increase your attack power, speed, and explosive resistance respectively. If Kickstarter funding goals are met, Survival Mode becomes just a teaser for the single-player campaign Saibot Studios wants to create. Even more weapons, enemies, power-ups, and Hellgore’s full story are on the way if Hellbound accrues $100,000. Multiplayer modes including co-op and death matches can become a reality. ‘Classic ‘90s first-person shooters were my favorite games growing up and they introduced me to video game development,’ said Tobias Rusjan, founder of Saibot Studios. ‘I want to share that love by taking those ideas and dialing them up to 11 in the 21s century.'”
Der bereits kostenlos in Steams Early Access verfügbare Titel (vorerst im Survival-Modus) orientiert sich spielerisch an Doom, Quake, den Duke und ähnliche Oldies, soll das Ganze aber mit moderner Technik aufpeppen. Auf Kickstarter ist das Projekt ebenfalls vertreten, wo man 22 Tage vor Kampagnen-Ende bislang knapp 10.000 der mindestens nötigen 33.804 Euro eingesammelt hat.
“When it’s time to destroy demons with bones, bullets, or bare hands, Hellgore is the man for the job. This big, stitched-up slab of muscle has one thing on his mind: crimson carnage. Well, he has his own fully fleshed-out backstory, but that’s not important right now. Just know that he’s no stranger to gunning down the demonic denizens of Hell. Hellbound is a ‘90s FPS, 20 years later with old-school gameplay, and new-school quality. Remember when shooters were brutally hard, fast-paced, and violent? Imagine that rendered grotesquely in Unreal Engine 4. In the Survival Mode available today for free, Hellgore smashes and blasts monsters in a wave-based arena, reveling in chaos as heavy metal and industrial music chugs in the background. Every wave summons hordes of enemies to cleave through.
Five weapons round out Hellgore’s arsenal in Survival Mode, with more to come through frequent updates. The Headcrusher, Simple Shotgun, Triple Shotgun, Indolora (remember Ol’ Painless from Predator?), and Rocket Launcher are his implements of destruction as he takes on the soldiers of Hell. Power-ups like Hell Damage, Hell Speed, and Hell Skin increase your attack power, speed, and explosive resistance respectively. If Kickstarter funding goals are met, Survival Mode becomes just a teaser for the single-player campaign Saibot Studios wants to create. Even more weapons, enemies, power-ups, and Hellgore’s full story are on the way if Hellbound accrues $100,000. Multiplayer modes including co-op and death matches can become a reality. ‘Classic ‘90s first-person shooters were my favorite games growing up and they introduced me to video game development,’ said Tobias Rusjan, founder of Saibot Studios. ‘I want to share that love by taking those ideas and dialing them up to 11 in the 21s century.'”
Sieht iwie nach Painkiller oder Serious Sam aus. Weniger nach dem Duke oder Doom.
Hah, zumindest meinen sie nicht die '90er bezogen auf Gaming in Deutschland, wo ungefähr die stärkste je dagewesene Indizierungs- und Zensurwelle rumschwappte im Videospielbereich. Da wars dann eher so "spritzte das Öl des Roboters noch im Zehntelsekundentakt", wenn man an die deutsche Half Life Version zurückdenkt.
Abseits davon: Keine Ahnung ob das was wird. Denn da gabs gute und schlechte Sachen, insofern sollte man vielleicht versuchen die guten Sachen von den 90ern zu portieren und das, was Schmarrn war sowie mangelnder Komfort früher usw. besser weglassen. Aber die Herren wissen sicher, was sie tun. Oder auch nicht. Man wird sehen.
"In den Neunzigern spritzte das Blut noch im Zehntelsekundentakt "
aha, endlich wird mal zur Kenntnis genommen das die heutigen Games absolut blutleer daherkommen