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Elex: Unterstützung für PlayStation 4 Pro und Xbox One X - 4P.de
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Veröffentlicht inNews

ELEX: Unterstützung für PS4 Pro und Xbox One X


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© Piranha Bytes / THQ Nordic

Elex(Rollenspiel) von THQ Nordic Credit: Piranha Bytes / THQ Nordic
ELEX

von Piranha Bytes und THQ Nordic ist nun Xbox One X Enhanced. Das Rollenspiel läuft auf der Xbox One X nativ in 3200×1800 (ohne Checkerboard-Rendering). Im Anschluss wird FXAA (Fast Approximate Anti-Aliasing) zur Kantenglättung angewandt. Auf einem Full-HD-Fernseher (1080p) soll höhere Bildqualität geboten werden.

Auch die PS4 Pro wird unterstützt. Auf der PlayStation 4 Pro wird die 1800p-Auflösung nur mithilfe der Checkerboard-Rendering-Technik erreicht. Im Anschluss kommen temporales Anti-Aliasing und FXAA zum Einsatz, bevor die PS4 Pro das Bild auf 4K hochskaliert. Das komplette Change-Log findet ihr
hier.

Das “4K-Update” für PS4 und Xbox One sollte eigentlich vor Weihnachten erscheinen, wurde dann aber aufgrund von “(konsolenspezifischen) Problemen” verschoben.


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Video-Guide

Video-Guide

Video-Guide

  1. Todesglubsch hat geschrieben: 23.03.2018 13:51
    T34mKill0r hat geschrieben: 23.03.2018 13:46 Doch im Elex-Forum. Die Entwickler sind auf konsolenbedingte Schwierigkeiten gestoßen.
    Jain, dass er verschoben wurde, weil er seitens MS / Sony abgewiesen wurde war bekannt. Aber was genau das Problem war und wieso sie drei Monate gebraucht haben um das zu richten UND wieso sie die ganzen drei Monate Funkstille hatten, DAS ist unbekannt :)
    Siehst Du, 4P hats nun auch aufgenommen in die News. ^^
    Das war die Erklärung von PB, konnte man im Forum nachlesen.
    Edit: Achso, ja das konsolenspezifische Problem wurde nicht näher erläutert, falls du das meinst. Aber ist ja im Grunde auch egal. ^^

  2. Todesglubsch hat geschrieben: 23.03.2018 13:51
    T34mKill0r hat geschrieben: 23.03.2018 13:46 Doch im Elex-Forum. Die Entwickler sind auf konsolenbedingte Schwierigkeiten gestoßen.
    Jain, dass er verschoben wurde, weil er seitens MS / Sony abgewiesen wurde war bekannt. Aber was genau das Problem war und wieso sie drei Monate gebraucht haben um das zu richten UND wieso sie die ganzen drei Monate Funkstille hatten, DAS ist unbekannt :)
    PC Version hat heute auch nen nicht kommentierten Patch bekommen. Also falls sie ein heimliches Problem hatten, wars vielleicht nicht mal konsolenspezifisch.

  3. T34mKill0r hat geschrieben: 23.03.2018 13:46 Doch im Elex-Forum. Die Entwickler sind auf konsolenbedingte Schwierigkeiten gestoßen.
    Jain, dass er verschoben wurde, weil er seitens MS / Sony abgewiesen wurde war bekannt. Aber was genau das Problem war und wieso sie drei Monate gebraucht haben um das zu richten UND wieso sie die ganzen drei Monate Funkstille hatten, DAS ist unbekannt :)

  4. Todesglubsch hat geschrieben: 23.03.2018 13:17 Der Patch sollte ursprünglich am 20. Dezember erscheinen. Wieso er drei Monate verschoben wurde, tja, kein Kommentar.
    Doch im Elex-Forum. Die Entwickler sind auf konsolenbedingte Schwierigkeiten gestoßen.

Hinterlassen Sie bitte einen Kommentar.

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